I wanted to release a preview of the class features to see what people thought of the concept, role, and story.
The inspiration for this class is my complete obsession with shield-based combat. In every game I can remember, I always go for the shield classes. Mechanically, the class is a little bit of a challenge since the player uses shields not only for defense, but also as a weapon.
It is meant to be a better pure defender than the Paladin but offer no healing capabilities. It is also meant to be a better pure defender than the Fighter without having the reliable/raw damage output of the Fighter.
In general, this class is meant to be a great "guarder" and skirmisher (light shields are considered heavy thrown weapons) which offers tremendous interrupt, intercept, and disruptive attacks and effects.
I haven't released any of the skill info yet and I don't plan to until I feel they are balanced, polished, and well within the established scope of 4e. Let me know what you think thus far and looking forward to your comments/feedback.
The inspiration for this class is my complete obsession with shield-based combat. In every game I can remember, I always go for the shield classes. Mechanically, the class is a little bit of a challenge since the player uses shields not only for defense, but also as a weapon.
It is meant to be a better pure defender than the Paladin but offer no healing capabilities. It is also meant to be a better pure defender than the Fighter without having the reliable/raw damage output of the Fighter.
In general, this class is meant to be a great "guarder" and skirmisher (light shields are considered heavy thrown weapons) which offers tremendous interrupt, intercept, and disruptive attacks and effects.
I haven't released any of the skill info yet and I don't plan to until I feel they are balanced, polished, and well within the established scope of 4e. Let me know what you think thus far and looking forward to your comments/feedback.
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