Scott Christian
Hero
I agree with Matt. I would add that the module created a template for us on how to world build, or at the least, gave us a preference on how we like world building to be setup. The module, in its purest form, gave us ways to build NPCs, encounters, and plot hooks.
I would also note that for us, at least when we were young, the module was a single session experience. Now, we almost always played for 12-15 hours straight. But we rarely stopped until we were "done" with the module.
I would also note that for us, at least when we were young, the module was a single session experience. Now, we almost always played for 12-15 hours straight. But we rarely stopped until we were "done" with the module.