I've tended to be the type of DM/GM who avoids battlemaps. On a whim, after hearing a lot of the debate over battlemaps in D&D, for last night's Star Wars RPG I bought a small whiteboard and a bunch of different colored dry erase markers.
For the fight scenes last night, I made a rough scaled map on the whiteboard and had each player use a unique color marker to track where their character was while I did the same for the bad guys.
The effect was amazing. The environment became a character. Suddenly, characters were diving for cover, leaping over carbon freeze pits, using charge actions, trying to outmaneuver the bad guys. It made combar so much more exciting. The battles probably lasted a little bit longer, but they became so much more intense that it was time well spent. Ironically, it also seemed to add to the roleplaying, as the players would focus on specific opponents, get frustrated when they got unlucky, etc.
So I find myself revising my stance on the use of a battlemap with an RPG.
For the fight scenes last night, I made a rough scaled map on the whiteboard and had each player use a unique color marker to track where their character was while I did the same for the bad guys.
The effect was amazing. The environment became a character. Suddenly, characters were diving for cover, leaping over carbon freeze pits, using charge actions, trying to outmaneuver the bad guys. It made combar so much more exciting. The battles probably lasted a little bit longer, but they became so much more intense that it was time well spent. Ironically, it also seemed to add to the roleplaying, as the players would focus on specific opponents, get frustrated when they got unlucky, etc.
So I find myself revising my stance on the use of a battlemap with an RPG.