buddhafrog
First Post
Cain would make a great antihero, especially as a villain in search of redemption. According to some readings, Cain was made immortal, cursed by God to wander the world in shame, with a mark laid on him that will "deliver god's vengeance sevenfold" if he is ever harmed. For your version of Cain this could have a similar game effect - strike Cain, and you get the same damage back multiplied.
You could possibly have your Slaying Stone start off as something your players need - perhaps, at the beginning of the arc, they get a hold of it, learn its powers, and then use it to slay a big bad. Cain appears throughout as this unstoppable, unreasonable character who is after their stone.
Then, after the big bad is dead, one of their patrons gets corrupted by the thought of using it to kill a god (and perhaps become one in its place), and tries to steal it from them. If he does, Cain then appears as a uncomfortable ally, whom they work with to get the stone back. Finally, they join Cain in a quest to destroy the Stone, and earn his redemption - and oblivion.
I'm impressed with how you were able to tie everything together in a very reasonable plot. Well done.
A concern I have that probably would prevent me from running with something like this is that I don't know how I as the DM (and still relatively inexperienced) could pull this off without making it complete railroad. I know that is the shame word for DM's on this forum. I DM for youth and am slightly less afraid of railroading, but still, I can't imagine doing this without complete railroad.
Anyone mind adding suggestions or even expanding on the previous idea on how to run a campaign like this?
Thanks for all your suggestions and advice (I love this board)!