AnimeSniper
Explorer
The following are few mad rambling thoughts on various mecha related items found listed in the d20 Future and Future Tech books.
Directed Energy Weapons
Directed Energy Melee Weapons are focused constructs of directed/manipulated energy such as Laser and Plasma. These are of course mostly futuristic weapons firing concentrated lasers or balls of Plasma at the enemy but it also includes various Melee variants
Beam Saber [Gundam]
by Kronos182
The beam saber is an experimental plasma based melee weapon that is able to cut through nearly any material. However it has a short operating time before requiring a recharge. Large mech 3d10, Huge 5d10, Gargantuan 7d10, Colossal 9d10, fire damage, ignoring15 points of hardness/DR, critical threat range 19-20, x3, cannot add strength modifier to damage. Operational for 2 minutes (20 rounds) before requiring a recharge.
Equipment Slots: 1,hand or arm
Activation: Attack
Range Increment: melee
Target: Single
Duration: Instantaneous
Saving Throw: none
Purchase DC: 44
Restriction: Mil (+4)
HEAT Blade Technology
HEAT Blade Technology makes use of a special ceramic coating along the blade edge that when charged with an electrical source or plasma immediately heats the coating along the blade to cleave through most known armor alloys. This special ceramic coating can be applied to any standard edged melee weaponry sized to accommodate the Mecha unit.
HEAT Hawk Axe [Gundam] (PL5/6)
by Kronos182
The heat hawk is an axe weapon that can have its cutting surface superheated to allow it to cut through armour of mechs and ships. This weapon has become the standard melee weapon on Zeon mechs for many years. The heat hawk deals half slashing and half heat (fire) damage based on the size of the mech wielding it: Large 2d12, Huge 3d12, Gargantuan 4d12, Colossal 5d12. The heat hawk also ignores 5 points of hardness/DR.
Equipment Slots: 1 must be hand or arm
Activation: Attack
Range Increment: Touch/melee
Target: Single target within reach
Duration: Instantaneous
Saving Throw: None
Purchase DC: 10 + one quarter mech PDC
Restriction: Lic (+1)
SURGE Technology
SURGE Technology is for lack of better description a Taser on Bull steroids and is applied to many Mecha designed Bludgeoning weaponry. When activated a corona of sparks is seen along the weapon and when struck against the enemy unit releases an electrical current throughout the units armor and superstructure. This sometimes results in the pilots or crews electrocution and EMP damages through non-shielded electronics.
I would greatly appreciate that no replies are done at this time though a PM is appreciated... Next KEW Research and Development.
Directed Energy Weapons
Directed Energy Melee Weapons are focused constructs of directed/manipulated energy such as Laser and Plasma. These are of course mostly futuristic weapons firing concentrated lasers or balls of Plasma at the enemy but it also includes various Melee variants
Beam Saber [Gundam]
by Kronos182
The beam saber is an experimental plasma based melee weapon that is able to cut through nearly any material. However it has a short operating time before requiring a recharge. Large mech 3d10, Huge 5d10, Gargantuan 7d10, Colossal 9d10, fire damage, ignoring15 points of hardness/DR, critical threat range 19-20, x3, cannot add strength modifier to damage. Operational for 2 minutes (20 rounds) before requiring a recharge.
Equipment Slots: 1,hand or arm
Activation: Attack
Range Increment: melee
Target: Single
Duration: Instantaneous
Saving Throw: none
Purchase DC: 44
Restriction: Mil (+4)
HEAT Blade Technology
HEAT Blade Technology makes use of a special ceramic coating along the blade edge that when charged with an electrical source or plasma immediately heats the coating along the blade to cleave through most known armor alloys. This special ceramic coating can be applied to any standard edged melee weaponry sized to accommodate the Mecha unit.
HEAT Hawk Axe [Gundam] (PL5/6)
by Kronos182
The heat hawk is an axe weapon that can have its cutting surface superheated to allow it to cut through armour of mechs and ships. This weapon has become the standard melee weapon on Zeon mechs for many years. The heat hawk deals half slashing and half heat (fire) damage based on the size of the mech wielding it: Large 2d12, Huge 3d12, Gargantuan 4d12, Colossal 5d12. The heat hawk also ignores 5 points of hardness/DR.
Equipment Slots: 1 must be hand or arm
Activation: Attack
Range Increment: Touch/melee
Target: Single target within reach
Duration: Instantaneous
Saving Throw: None
Purchase DC: 10 + one quarter mech PDC
Restriction: Lic (+1)
SURGE Technology
SURGE Technology is for lack of better description a Taser on Bull steroids and is applied to many Mecha designed Bludgeoning weaponry. When activated a corona of sparks is seen along the weapon and when struck against the enemy unit releases an electrical current throughout the units armor and superstructure. This sometimes results in the pilots or crews electrocution and EMP damages through non-shielded electronics.
I would greatly appreciate that no replies are done at this time though a PM is appreciated... Next KEW Research and Development.
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