Immoralkickass
Adventurer
After looking at Rune Knight and Revived Rogue, I thought that some things should never appear in the books as mechanics. I just feel that things like height change, and personality/bonds/flaws change should not be a class/subclass features. They are no concrete rules for that, and you can't tell me how my character looks, or how to RP my character. If i want to play a character with multiple personalities, I will do so without needing mechanics to tell me.
Subclasses should grant things that you will see use without having to wait for the stars and moon to align with a comet that comes every few hundred years (look at you, Undying Warlock).
So without further ado, things i don't want to see:
Any other things you can think of?
Subclasses should grant things that you will see use without having to wait for the stars and moon to align with a comet that comes every few hundred years (look at you, Undying Warlock).
So without further ado, things i don't want to see:
- Appearance changes. As mentioned above.
- Bonus Distances less than 5 ft. Oh you, un-Remarkable Athlete. I know not everyone play using grids and minis, but come on. Don't waste printing space with insignificant stuff that won't make a difference 99% of the time.
- Alignment change. No real mechanics other than certain magic item having requirements, which i think is arbitrary.
- Crappy ribbon abilities with high level requirement. Monk & Druid's Timeless Body. Do you want to commit to a single class just to be rewarded with abilities you will never use?
Any other things you can think of?
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