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Medeaval Dungeons & Dragons

Thomas Bowman

First Post
What if we had Dungeons & Dragons campaign set in the 12th century, right after the First Crusade?

The First Crusade
(1095–1099) was the first of a number of crusades that attempted to capture the Holy Land, called for by Pope Urban II at the Council of Clermont in 1095.

Therefore the map would be set in the year 1100 AD, it just so happens that I have such a map:
e4471a506a7b63c159ca0db7680ff576.png


This is a much better version of the map than I had before, higher resolution as well. There are a number of issues when doing a historical Dungeons and Dragons. Let be settle a few right off the bat.
1) There is standard magic
2) There are multiple races, humans, elves, halflings, dwarves, gnomes.
3) There are monsters from the Monster Manuals.
4) Characters are medieval in attitude, at least the humans are, other races have no historical analog.
5) All of this appears suddenly on January 1, 1100 AD, all these monsters, races, and magic suddenly appear at midnight in what would be Greenwich Mean time on January 1.

Elven villages appear in the forests, dwarves kingdoms appear in the various mountain ranges. Crusaders returning home from the first Crusade suddenly have to deal with all this D&D stuff being thrown at them at once, the roads are dangerous, stuff previously only told in tales at the fireside have suddenly become real. Now their are dragons to slay. Are these Crusading knights really up to the task. Some priests find they can cast spells, if they pray to God they can regain these spells after they have cast them, Standard D&D rules 3.5 apply. In this way, history prior to this point is not affected, but humans now find they share this world with other races.
 

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