I now know how I am going to use my copy of
Medieval Player's Manual. In fact I have three different campaign settings possible (one d20 sci-fi, one d20 1930 Cthulhu, and one medieval fantasy). For the latter I recently bought (and just received today) a copy of
World of Warhammer Illustrated Guide. What I love with this book is that is has no game mechanics (so nothing WHFRP I would not use), enough info to describe the setting (although it is scarce on locations), and very few about the (non-Chaos) religions.
Hence, in this Renaissance Europe looking world (i.e.: Warhammer based), I will just have to throw in religion and magic of the
Medieval Player's Manual! I want it to be low magic so this will be perfect. I will use Grim Tales for rules and classes, so most of the class abilities of the
Medieval Player's Manual will be turned into Talent trees. I think I can also borrow stuff from the [/I]Relic & Rituals: Excalibur[/I] so I won't have bought this book for nothing. The only thing I don't like with this, is the work I will have to do for that...
But this otherwise has the potential for a good setting.