moritheil
First Post
I'm trying to figure out how to get melee attacks to work at range, and what range is possible. The ultimate purpose of this is to be able to deliver melee-dependent special effects without being hindered by location: for example, the Suel Archanamach's dispelling strike, which triggers off a melee attack, becomes more useful if you don't have to actually be in melee.
So far I have a mechanic that works on a 3.0 spell from BoVD: Grazzt's Long Grasp. It explicitly causes a melee touch attack at range. This, however, has some downsides. Whirling Blade also allows you to attack everyone in a 60' line with your melee weapon, but I am not sure that that is an actual melee attack.
Is there any more reliable way to do this?
So far I have a mechanic that works on a 3.0 spell from BoVD: Grazzt's Long Grasp. It explicitly causes a melee touch attack at range. This, however, has some downsides. Whirling Blade also allows you to attack everyone in a 60' line with your melee weapon, but I am not sure that that is an actual melee attack.
Is there any more reliable way to do this?