I am really interested in what the community thinks regarding melee builds.
Fighter, barbarian, rogue, ninja, paladin, monk, ranger, cavalier, samurai are the obvious choices. Then again, some casters can make pretty interesting melee builds too. Let's avoid multiclass characters or prestige classes (no 3rd party material either). That said, any class with which you might consider taking to create a melee build should be graded from * to ***** (one star being the weakest, five stars the strongest in your opinion). Rankings should focus primarily on power in melee combat. If you think two classes are equivalent in melee though, consider giving an extra star to the class that gives the player other options too (ie versatility or utility character for the rest of the party). Also, if you have in mind a build that does not focus on damage, please write it down (ie Monk - tripper or Oracle - tank)
Fighter, barbarian, rogue, ninja, paladin, monk, ranger, cavalier, samurai are the obvious choices. Then again, some casters can make pretty interesting melee builds too. Let's avoid multiclass characters or prestige classes (no 3rd party material either). That said, any class with which you might consider taking to create a melee build should be graded from * to ***** (one star being the weakest, five stars the strongest in your opinion). Rankings should focus primarily on power in melee combat. If you think two classes are equivalent in melee though, consider giving an extra star to the class that gives the player other options too (ie versatility or utility character for the rest of the party). Also, if you have in mind a build that does not focus on damage, please write it down (ie Monk - tripper or Oracle - tank)