Tony Vargas
Legend
Wouldn't be so bad - there are lots of mechanics in 5e that just work without explicitly calling for the DM to make a ruling the way checks do - attacks are usually treated that way, for instance, and spells, of course.Do the general rules governing ability checks (that the DM has to determine whether both success and failure are even possible before calling for a roll) still apply, or do these feats create specific rules exceptions that say these are powers PCs can always accomplish?
But, mainly, it's "Rulings, not Rules," and the DM can decide an attack just misses or just hits, or a feat or spell does or doesn't do what it says in a given instance.
Only if you consider 'rulings over rules' to be a general rule. (which wouldn't make a lot of sense, would, it? I mean, it's rulings /over/ rules, not a rule that governs ruling on other rules...It's one of those scenarios where "rulings over rules" and "specific beats general" contradict.
...more of a slogan, really.)
Remember, a foolish consistency is the hobgoblin of little minds, and D&D already has hobgoblins. Legions of them.D&D, at any edition but certainly 5e, is too big and too broad to expect complete consistency from. I mean, the guys in charge of the "official rulings" channels can't seem to keep things straight sometimes. They've hard-coded in two defining statements that seem to fly completely in the face of each other, on purpose I suspect, to give us as DMs plenty of justification to play the game and make the rulings we were always going to do in the first place.
(I'm not sure how that applies, but it sounded cute before I typed it.)
That's a problem with skills, themselves, too. The more skills, the more things you can be un-skilled at. But, even in 4e, the existence of skill utilities didn't mean you couldn't do stuff without e'm - there were even actual, workable guidelines for adjudicating improvised actions - rather, they meant you could do something more specific, more dependably or easily, by expending a resource. Heck, it's a problem with classes, for that matter, one class gets to do something, it needs to be 'niche protected,' it can get silly - something 5e has gone pretty far in avoiding, IMHO.My biggest concern, though, is still that I feel like the feats, rather than providing something the PCs can always accomplish my time in 3e and 4e makes me see these as telling players "no you can't do this cool thing unless you have the feat/skill trick/utility power."
Ultimately, 5e Empowers the DM to judge what a given PC can do in a given circumstance, feats or the lack thereof notwithstanding.