My (loser) proposal
Well, folks, I hope you enjoy it more than those WotC guys did, hehehe.
Blight Sight
1. (Core Ethos Sentence): A world where the eyes reveal the shadows hidden in one’s very soul.
2. (Who are the heroes?)
Vlad, a brave and loyal young dark paladin of Halcax, deceased god of domination, obliged to join arms with bitter enemies to save the world. (Race: Human)
Khill’ Watty, a beautiful female necromancer, whose heart is torn apart between love and desire for ultimate power. Her final decision can save the world…or destroy it. (Race: Human)
Juntis, a brave and loyal young paladin of Seltor, god of hope and protection. He and Khill’ Watty are in love with each other, but none acknowledges it. Although he despises Vlad and what he stands for, Juntius respects the dark paladin for his bravery. (Race: Human)
Vanya, an experienced female mercenary captain. Accepting money for what seemed to be a simple mission of reconnaissance, she ends up leading a band of youngsters trough world-shattering events, and finding out that she cares for some of them much more than she would ever wanted. (Race: Human)
Meltien, an elven rogue who swore to hunt and destroy undeads, since his sister was killed and turned into a ghoul. He’s always joking around, but that’s only his way to shield his true emotions. (Race: Elf)
Tsepis, a druid who might sacrifice his sacred bond with the land in order to save it. He is Meltien’s younger half-brother, and worries for his obsession. He and Juntis are old friends. (Race: Half-Elf)
Eltamenorptakin, an old (even for gnomish standards) cleric of Jembat, lord of metal and stone. Almost blind, he hires Vanya’s mercenary company to guide and protect him in what seemed to be only a minor reconnaissance mission in a broken keep, abandoned for decades. He is talkative and cheerful, and likes Meltien for his demeanor, although he can see right trough it. (Race: Gnome)
3. (What do they do? ) The heroes described in (2) (Vlad, Khill’ Watty, etc.) discovered by sheer luck the plot woven by the quasi-divine archlich Kmesh’ Irad to awaken Hematos, the vampiric god of hunger. Now they must put aside their squabbles and find the scattered remains of Seltor, god of hope, shattered by Kmesh’ Irad when the archlich launched the “Blight Sight Curse” upon the world. If they can restore Seltor before Hematos awaken, the world might stand a chance. Unfortunately, they do not know Khill’Watty’s intention of betraying their quest in exchange for power.
Player characters may discover some part of Kmesh’ Irad’s plan, and act against it. Or they can stumble upon one of the shining, crystalline remains of Seltor, without knowing what they just found. Or they can simply struggle to put an end to the conflicts and prejudices brought by the Blight Sight Curse…or take advantage from it.
4. (Threats, Conflicts, Villains): The archlich Kmesh’ Irad is probably the main villain of the world. Unable to die, even by his own hand, but desiring his own demise, he wants to awaken Hematos, god of hunger, who will destroy all creation (including the lich). He sees it as poetic justice, since he was the one responsible for Hematos turning into a vampire, millennia ago. The Shadow Sight Curse he unleashed is an instrument to seed hatred , prejudice and war. Slaughter, despair and the sacrifice of Seltor remains will finally awaken Hematos.
5. (Nature of magic): Arcane magic is a force of nature, as the wind or the change of seasons. All spellcaster classes can harness it normally, as in core D&D rules. The same applies for divine magic. The “magic level” of the world can be described as ‘standard’. Psionics exists, but they are very rare (although there are no arcane spellcasters at the Island-Nation of Guayter. Only divine spellcasters and psionics).
6. (What’s new? What’s different?): The Blight Sight Curse is what makes this setting unique. Kmesh’ Irad designed it to affect the whole world, and it did. Anyone who have evil alignment (L/E, N/E, C/E) is easily recognizable, as their eyes are always filled with pitch-black darkness. They can see normally. The curse have been in effect for fifteen years. People have already figured it effect. Great crusades and persecutions to free the world from evil begun. The Curse is called “Seltor’s Sign” by the people, as they thing it is benign.
But it is not benign. The curse betrays all evil and violent thoughts. Anyone with even a fleeting bad mood would find himself possessing the blighted eyes until his mood subsides. Also, anyone who ever killed an intelligent creature for any reason but self-defense fall prey to the curse (but, as in the case of evil people, the eyes are forever pitch-black). So, many innocents were sacrificed and wars that should never happened begun.
Many people were deemed “evil”, as in some places even minor displays of blight eyes are considered a sign of true wickedness.
Only powerful illusion spells or a gruesome ritual designed by Hematos priests can hide the Curse’s effect for a while, but any mean to do so should be temporary and costly.
As Kmesh’ Irad used stolen divine power to weave the Shadow Sight Curse, it is possible that it would endure even if the Archlich were destroyed.