Thasmodious
First Post
So last night, doing some prep, I had an idea and fired off an email to one of my players. He plays the new (joined last session) ship's mechanic on the Hasselhoff (yes, that's what they named their ship) in my savaged Firefly game. He's described his character as a born tinkerer, tearing things apart and rebuilding them since he could crawl.
The idea was that I would occasionally have a very minor obstacle turn up in someone's way on the ship- tripping over some junk left in a hallway, an access panel not work, a toilet jam, a seeming random shock or spray of fluid, parts missing from a kitchen appliance, just any time I could think of something, throw it in. These would be because of the mechanic's constant tinkering. Just something to add some flavor to the day to day. The player liked it and it's a go.
My question is how many of you metagame-ly (that a word?) collude with one or more players to set things up in-game as if they were fluid or natural, to heighten the immersion or roleplay opportunities for the other players? As a player, would you enjoy this kind of thing or would it be intrusive and too metagame?
I use the ship's Captain like this all the time, giving him information between sessions so he can present it to the crew with that air of Captainly (there I go again) authority.
The idea was that I would occasionally have a very minor obstacle turn up in someone's way on the ship- tripping over some junk left in a hallway, an access panel not work, a toilet jam, a seeming random shock or spray of fluid, parts missing from a kitchen appliance, just any time I could think of something, throw it in. These would be because of the mechanic's constant tinkering. Just something to add some flavor to the day to day. The player liked it and it's a go.
My question is how many of you metagame-ly (that a word?) collude with one or more players to set things up in-game as if they were fluid or natural, to heighten the immersion or roleplay opportunities for the other players? As a player, would you enjoy this kind of thing or would it be intrusive and too metagame?
I use the ship's Captain like this all the time, giving him information between sessions so he can present it to the crew with that air of Captainly (there I go again) authority.