[removed example - since it was getting more attention than the topic]
I have made the rule that you cannot place a 3rd level spell in a 4th level's slot, as the book states, only 3rd level slots. And I've changed Metamagic feats so they no longer raise the spells level but take up another spell slot. To silence a 3rd level spell would take one 3rd level spell slot for the spell and one 1st level spell slot for the Silent Spell Metamagic Feat for that one spell.
Here are the Feats as I use them:
EMPOWER SPELL [METAMAGIC]
Benefit: All variable, numeric effects of an empowered spell are increased by one-half.
Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered spell uses up a 2nd level spell slot in addition to its normal spell slot.
ENLARGE SPELL [METAMAGIC]
Benefit: You can alter a spell with a range of close, medium, or long to increase its range by 100%. An enlarged spell with a range of close now has a range of 50 ft. + 5 ft./level, while medium-range spells have a range of 200 ft. + 20 ft./level and long-range spells have a range of 800 ft. + 80 ft./level. An enlarged spell uses up a 1st level spell slot in addition to its normal spell slot.
Spells whose ranges are not defined by distance, as well as spells whose ranges are not close, medium, or long, do not have increased ranges.
EXTEND SPELL [METAMAGIC]
Benefit: An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. An extended spell uses up a 1st level spell slot in addition to its normal spell slot.
HEIGHTEN SPELL [METAMAGIC]
Benefit: A heightened spell has a higher spell level than normal (up to the maximum the caster can cast). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell by adding the extra spell slot's level to the spell that it modifies. That is to say, if a spellcaster wants to Heighten a Fireball to 6th level, he would allocate one 3rd level spell slot for the Fireball and another 3rd level spell slot for the Heighten Spell Feat. For a 4th level Fireball, the caster would place the Heighten Spell Feat in a 1st level spell slot. All effects dependent on the combined spell levels (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level. The heightened spell is as difficult to prepare and cast as a spell of its effective heightened level.
MAXIMIZE SPELL [METAMAGIC]
Benefit: All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a 3rd level spell slot in addition to its normal spell slot.
An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus one-half the normally rolled result.
QUICKEN SPELL [METAMAGIC]
Benefit: Casting a quickened spell is a free action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. You may cast only one quickened spell per round. A spell whose casting time is more than 1 full round action cannot be quickened. A quickened spell uses up a 4th level spell slot in addition to its normal spell slot. Casting a quickened spell doesn’t provoke an attack of opportunity.
Special: This feat can’t be applied to any spell cast spontaneously (including sorcerer spells, and cleric or druid spells cast spontaneously), since applying a metamagic feat to a spontaneously cast spell automatically increases the casting time to a full-round action.
SILENT SPELL [METAMAGIC]
Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a 1st level spell slot in addition to its normal spell slot.
STILL SPELL [METAMAGIC]
Benefit: A stilled spell can be cast with no somatic components.
Spells without somatic components are not affected. A stilled spell uses up a 1st level spell slot in addition to its normal spell slot.
WIDEN SPELL [METAMAGIC]
Benefit: You can alter a burst, emanation, line, or spread shaped spell to increase its area. Any numeric measurements of the spell’s area increase by 100%. A widened spell uses up a 3rd level spell slot in addition to its normal spell slot.
Spells that do not have an area of one of these four sorts are not affected by this feat.
I have made the rule that you cannot place a 3rd level spell in a 4th level's slot, as the book states, only 3rd level slots. And I've changed Metamagic feats so they no longer raise the spells level but take up another spell slot. To silence a 3rd level spell would take one 3rd level spell slot for the spell and one 1st level spell slot for the Silent Spell Metamagic Feat for that one spell.
Here are the Feats as I use them:
EMPOWER SPELL [METAMAGIC]
Benefit: All variable, numeric effects of an empowered spell are increased by one-half.
Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered spell uses up a 2nd level spell slot in addition to its normal spell slot.
ENLARGE SPELL [METAMAGIC]
Benefit: You can alter a spell with a range of close, medium, or long to increase its range by 100%. An enlarged spell with a range of close now has a range of 50 ft. + 5 ft./level, while medium-range spells have a range of 200 ft. + 20 ft./level and long-range spells have a range of 800 ft. + 80 ft./level. An enlarged spell uses up a 1st level spell slot in addition to its normal spell slot.
Spells whose ranges are not defined by distance, as well as spells whose ranges are not close, medium, or long, do not have increased ranges.
EXTEND SPELL [METAMAGIC]
Benefit: An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. An extended spell uses up a 1st level spell slot in addition to its normal spell slot.
HEIGHTEN SPELL [METAMAGIC]
Benefit: A heightened spell has a higher spell level than normal (up to the maximum the caster can cast). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell by adding the extra spell slot's level to the spell that it modifies. That is to say, if a spellcaster wants to Heighten a Fireball to 6th level, he would allocate one 3rd level spell slot for the Fireball and another 3rd level spell slot for the Heighten Spell Feat. For a 4th level Fireball, the caster would place the Heighten Spell Feat in a 1st level spell slot. All effects dependent on the combined spell levels (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level. The heightened spell is as difficult to prepare and cast as a spell of its effective heightened level.
MAXIMIZE SPELL [METAMAGIC]
Benefit: All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a 3rd level spell slot in addition to its normal spell slot.
An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus one-half the normally rolled result.
QUICKEN SPELL [METAMAGIC]
Benefit: Casting a quickened spell is a free action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. You may cast only one quickened spell per round. A spell whose casting time is more than 1 full round action cannot be quickened. A quickened spell uses up a 4th level spell slot in addition to its normal spell slot. Casting a quickened spell doesn’t provoke an attack of opportunity.
Special: This feat can’t be applied to any spell cast spontaneously (including sorcerer spells, and cleric or druid spells cast spontaneously), since applying a metamagic feat to a spontaneously cast spell automatically increases the casting time to a full-round action.
SILENT SPELL [METAMAGIC]
Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a 1st level spell slot in addition to its normal spell slot.
STILL SPELL [METAMAGIC]
Benefit: A stilled spell can be cast with no somatic components.
Spells without somatic components are not affected. A stilled spell uses up a 1st level spell slot in addition to its normal spell slot.
WIDEN SPELL [METAMAGIC]
Benefit: You can alter a burst, emanation, line, or spread shaped spell to increase its area. Any numeric measurements of the spell’s area increase by 100%. A widened spell uses up a 3rd level spell slot in addition to its normal spell slot.
Spells that do not have an area of one of these four sorts are not affected by this feat.
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