SailorNash
Explorer
What in your opinion is the best way to pack the most utility and versatility into a small number of levels? Assume the 5-to-10 range, rather than a hypothetical Level 20 build.
In a team game such as this, it's probably better for everyone to have their own specialty...Tank, Healer, or what have you. It's mechanically sound, and each player gets a chance to shine without anyone "stepping on their toes". But I lean more towards self-sufficiency...nothing annoys me more than not having a path forward. Even if it's a terrible idea I likely can't pull off, I like at least having something crazy I can try no matter the situation.
There's a number of ways you could go here, but I'm not sure which may be traps. "Bard" is the one-word answer, but has the most annoying theme (music) to work with. Ritual Caster looks amazing, but there's a full caster in any party who already has this covered. Short Rest mechanics are always a gamble, despite being designed for frequent use. Skills can be great, as they're flexible and consume no resources, but some can become formalities that simply move the plot forward...it's expected that someone will make the check, and so long as somebody succeeds everyone can take advantage.
There's also the problem in spreading yourself too thin. If too many of your abilities are redundant, or if none of them are reliable enough to succeed, you risk becoming a useless extra unable to pull your own weight.
There has to be some trade-off...you can't be able to do everything, at full power, all the time, without having to manage resources...but which areas do you focus on most? Which feats, spells, skills, and such do you think are "must haves" that simply give you the most bang for your buck?
In a team game such as this, it's probably better for everyone to have their own specialty...Tank, Healer, or what have you. It's mechanically sound, and each player gets a chance to shine without anyone "stepping on their toes". But I lean more towards self-sufficiency...nothing annoys me more than not having a path forward. Even if it's a terrible idea I likely can't pull off, I like at least having something crazy I can try no matter the situation.
There's a number of ways you could go here, but I'm not sure which may be traps. "Bard" is the one-word answer, but has the most annoying theme (music) to work with. Ritual Caster looks amazing, but there's a full caster in any party who already has this covered. Short Rest mechanics are always a gamble, despite being designed for frequent use. Skills can be great, as they're flexible and consume no resources, but some can become formalities that simply move the plot forward...it's expected that someone will make the check, and so long as somebody succeeds everyone can take advantage.
There's also the problem in spreading yourself too thin. If too many of your abilities are redundant, or if none of them are reliable enough to succeed, you risk becoming a useless extra unable to pull your own weight.
There has to be some trade-off...you can't be able to do everything, at full power, all the time, without having to manage resources...but which areas do you focus on most? Which feats, spells, skills, and such do you think are "must haves" that simply give you the most bang for your buck?