Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Character Builds & Optimization
Mid-level Versatility
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Redthistle" data-source="post: 6718796" data-attributes="member: 6778305"><p>A well-rounded 5th level PC (there may well be better builds out there):</p><p></p><p>Human standard build with starting ability raises applied: Str 11 Dex 16 Con 13 Int 13 Wis 13 Cha 13.</p><p></p><p>PC level 1, Rogue 1: Gains 6 proficient skills from class and background, 2 of the skills with expertise; sneak attack (+1d6); thieve's cant. Dex is primary; Int is just high enough in case PC becomes Arcane Trickster up the road.</p><p></p><p>PC level 2, Monk 1: Gains unarmed defense and martial arts (unarmed damage increased to 1d4); two useful features if the PC is ever deprived of all weapons and equipment, and more fun in a bar fight. Also, there's overlap with the rogue's weapon proficiencies and some monk-usable weapons. Wis adds to unarmored AC; primacy of Dex overlaps with rogue.</p><p></p><p>PC level 3-to-5, Bard 1-to-3: Number of proficient skills raised to 10, 4 of them with expertise; gains spell-casting with access to cure/heal type spells and divination magic.</p><p></p><p>Drawbacks: </p><p></p><p>One big one is a delay in class-associated Ability Score Improvements if (as in my example) the advancement of the PC jumps around between classes. If on the other hand, the player advances the PC with 4 straight levels for each class before switching to another, it will remain in lockstep with single-class character improvements. The player needs to be careful to divide up the classes' level distribution in accumulated blocks of 4 levels to keep from removing the fifth and final improvement from disappearing. </p><p></p><p>On the same note, a three-class PC, with the distribution of class levels at L4/L4/L12, would gain no class feature higher than level 12. A two-class PC with could benefit from all 5 ability improvements with either a L1/L19 level-split between the classes or a L4/L16 distribution of class levels.</p><p></p><p>Whenever a given class does reach an Ability Score Improvement level, 2 would be need to raise Dex to 20, 2 more could be used to raise all of the 13s to 14, with the 5th improvement up for grabs.</p></blockquote><p></p>
[QUOTE="Redthistle, post: 6718796, member: 6778305"] A well-rounded 5th level PC (there may well be better builds out there): Human standard build with starting ability raises applied: Str 11 Dex 16 Con 13 Int 13 Wis 13 Cha 13. PC level 1, Rogue 1: Gains 6 proficient skills from class and background, 2 of the skills with expertise; sneak attack (+1d6); thieve's cant. Dex is primary; Int is just high enough in case PC becomes Arcane Trickster up the road. PC level 2, Monk 1: Gains unarmed defense and martial arts (unarmed damage increased to 1d4); two useful features if the PC is ever deprived of all weapons and equipment, and more fun in a bar fight. Also, there's overlap with the rogue's weapon proficiencies and some monk-usable weapons. Wis adds to unarmored AC; primacy of Dex overlaps with rogue. PC level 3-to-5, Bard 1-to-3: Number of proficient skills raised to 10, 4 of them with expertise; gains spell-casting with access to cure/heal type spells and divination magic. Drawbacks: One big one is a delay in class-associated Ability Score Improvements if (as in my example) the advancement of the PC jumps around between classes. If on the other hand, the player advances the PC with 4 straight levels for each class before switching to another, it will remain in lockstep with single-class character improvements. The player needs to be careful to divide up the classes' level distribution in accumulated blocks of 4 levels to keep from removing the fifth and final improvement from disappearing. On the same note, a three-class PC, with the distribution of class levels at L4/L4/L12, would gain no class feature higher than level 12. A two-class PC with could benefit from all 5 ability improvements with either a L1/L19 level-split between the classes or a L4/L16 distribution of class levels. Whenever a given class does reach an Ability Score Improvement level, 2 would be need to raise Dex to 20, 2 more could be used to raise all of the 13s to 14, with the 5th improvement up for grabs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Mid-level Versatility
Top