Revised Ranger
I have altered the PHB Ranger slightly due to personal dissatisfaction. I have changed the special enemy game mechanic. I have added five bonus feats from a carefully chosen list. The changes I have made correct some of the issues I have with the PHB Ranger without drastically increasing its overall power. Fighters are still the kings of combat. Barbarians and Paladins can easily hold there own against my version of the Ranger. I did not step on the Rogues territory by increasing the amount of skill points. What I did do by selecting the feats is allow players to aid the Ranger in its key class abilities such as: tracking, wilderness skills, alertness skills, and favored enemies. The other incidental change that occurs involves freeing up the normal character feats for must likely combat.
RANGER
Alignment: Good only.
Hit Die: As PHB
Class Skills: As PHB
Weapon and Armor Proficiency: AS PHB
Spell progression: As PHB
Spell list: Includes PHB, MOTW, and Monte Cook's Ranger spell list
Saves: As PHB
BAB: As PHB
TABLE: The Ranger
Level Special
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1 Track, 1st favored enemy, bonus feat
2
3
4 Spells, bonus feat
5 2nd favored enemy
6
7
8
9
10 3rd favored enemy, bonus feat
11
12
13
14 bonus feat
15 4th favored enemy
16
17
18
19 bonus feat
20 5th favored enemy
Track: A ranger gains Track as a bonus feat.
Favored Enemy: At 1st level, a ranger may select a type of creature as a favored enemy. Due to his extensive study of his foes and training in the proper techniques for combating them, the ranger gains his wisdom bonus to weapon damage rolls against creatures of this type. A ranger also gets the damage bonus with ranged weapons, but only against targets within 30 feet (the ranger cannot strike with deadly accuracy beyond that range). The bonus doesn't apply to damage against creatures that are immune to critical hits.
At 5th level and at every five levels thereafter (10th, 15th, and 20th level), the ranger may select a new favored enemy.
Bonus Feats: A Ranger gains a bonus feat at levels: (1, 4, 10, 14, 19). These bonus feats must be drawn from the following list: Alertness, Ambidexterity, Animal Affinity, Endurance, Extra Favored Enemy, Favored Enemy Critical, Favored Enemy Strike, Forester, Great Fortitude, Horsemanship, Iron Will, Lightning Reflexes, Run, Sharp Eyed, Stealthy, and Supernatural Blow.
A Ranger must still meet all prerequisites for a feat, including ability score and base attack bonus minimums.
Table: Ranger Favored Enemies
Type
· Aberrations
· Animals
· Beasts
· Constructs
· Dragons
· Elementals
· Fey
· Giants
· Humanoid type
· Magical beasts
· Oozes
· Outsider type
· Plants
· Shapechangers
· Undead
· Vermin
* Ranger Bonus Feat Clarifications:
Alertness (+2 Listen +2 Spot),
Animal Affinity (+2 Animal Empathy +2 Animal Handling),
Forester (+2 Wilderness Lore, +2 knowledge Nature),
Horsemanship (+2 Handle Animal + 2 Ride)
Sharp Eyed (+2 Search +2 Spot),
Stealthy (+2 Move Silently +2 Hide)