middmac
Looks good. Just a few things.
1. Designate the greataxe as Large so I don't forget where the 3d6 damage comes from.
2. List the Hide skill with a -4 penalty due to size.
3. I don't think your character should have such a vast knowledge of languages. Check post #38 in the OOC thread (or the Midnight 2.0 rule book). I think your character should be fluent in only one language with no competency in any other language given your character's intelligence score.
4. As a first level character, I don't think Herger would have access to scale mail. If I did my calculations correctly, scale mail is 50 vp x2 (for Giantblooded Heroic Path) x2 (Regional worth multiplier for contraband in Northern Eredane) = 200 vp. The Large greataxe would be 20 vp x 2 (for Giantblooded Heroic Path) x2 (contraband) = 80 vp. Additionally, the items listed in Herger's equipment list would have regional multipliers of x3 (food, finished goods).
Additionally, I would rather Herger not start out with armor. Some things in Midnight just have to be earned.
Once you get these corrections made and a history up, I'll get to work on a hook.