WotC's Mike Mearls discusses the first round of D&D Next public playtests in this article, delving into some of the design decisions and future directions.
He touches on each of the pre-generated characters, and many of the mechanics in the "How to Play" documents - such as advantage/disadvantage, contests, movement, stealth, and more. One part of that is a widely asked question in the forums: why do the weapons in the equipment section not match the damage entries on the character sheets? Turns out that's not a mistake: it's because races can have an affinity for weapons which changes the base damage. He also suggests trying a few alternatives:
As a reminder, if you haven't signed up yet for the public playtest, click here for full instructions.
He touches on each of the pre-generated characters, and many of the mechanics in the "How to Play" documents - such as advantage/disadvantage, contests, movement, stealth, and more. One part of that is a widely asked question in the forums: why do the weapons in the equipment section not match the damage entries on the character sheets? Turns out that's not a mistake: it's because races can have an affinity for weapons which changes the base damage. He also suggests trying a few alternatives:
- Give the fighter an additional theme (the cleric's guardian theme)
- Play with or without themes and/or backgrounds while also removing Hit Dice
As a reminder, if you haven't signed up yet for the public playtest, click here for full instructions.
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