I think you've missed the point of Tony's posts by focusing on his sarcasm and cynicism instead.
To be fair, those are the bits in sharpest focus.
If someone's trying to make a point they should just say it.
I did.
It was just too long for you to respond to, so you made something up. Which was stupid, I mean, in an ironic way. Which is totally different from actually stupid, so no offense.
It was a really long post, afterall.
Sure, if the name Warlord was a blank slate. Just like if rogue was a blank slate maybe we wouldn't view sneak attack as a must have mechanic for him.
With no D&D pre-conceptions, the Rogue would definitely need to steal other mutant's powers.
The point is that the Warlord isn't a blank slate and the name carries some past design decisions that at need attempted.
As for Mearls Warlord subclass, It's look pretty good but it's looking like we were right, it's not going to be able to give healing, buffing and attack granting on a fighter chasis. Make no mistake, it's not a Warlord to us if it doesn't do those 3 things.
Meh, the BM can do those three things. Look, I'll design a character can do those three things:
Larry the Kobold Kaptain.
*** insert Ordinary Kobold stats***
Special ability: once per day, Larry can heal an ally for 1 hp, add 1hp to an ally's attack (after seeing that it hits, so it's never wasted!), or give an ally the ability to make an extra attack as a reaction, this extra attack always inflicts a minimum - and maximum - of 1 hp of damage, if it hits.
(I do love his healing ability overhealing). I also would love his tactical focus area as a primary subclass ability for a tactical warlord class...
Over-healing becoming temps is something I recall seeing thrown out in past discussions, during the playtest, I think it may have been - definitely a while back.
Also stacking temps has been suggested.