Raith5
Adventurer
I have to disagree. For one thing, I don't think it's constructive to try to make a case for 5e being a strictly inferior edition that is simply unable to handle the character concepts of a prior edition, and has thus hard-failed in it's Next-playtest-proclaimed goal of being for fans of all prior editions.
But, for another, 5e is actually a very loose system. It's not that consistent, it's not that "balanced," it's not that locked-in, it has a lot of slack & wiggle-room for the DM - part of empowerment - and plenty of space for the designers..
I agree with this. I think 5e has a lot of space for different class concepts - it has the possibility of being very "modular" in allowing classes and races to be ignored and have various levels of complexity. This is evident in the way the BM has a wide range of non-magical abilities.
I have always interpreted the absence of warlord as being more about marketing and making a decisive break with the prior edition (and its real and imagined baggage), rather than any lack of capacity/bandwidth of the game or the designers.