Mike Mearls on stuff... (Tome Show interview from GenCon)

The Tome Show has a fascinating interview with WotC's Mike Mearls from Gen Con. He covered release schedules, licenses, conventions, errata, and more. He tells us that there has been an enormous influx of new players, and that the design philosophy is to "make fewer but bigger decisions." He also mentions that third party licence is still on the cards, but it's not what we expect (though I not sure what we allegedly expect!)

The Tome Show has a fascinating interview with WotC's Mike Mearls from Gen Con. He covered release schedules, licenses, conventions, errata, and more. He tells us that there has been an enormous influx of new players, and that the design philosophy is to "make fewer but bigger decisions." He also mentions that third party licence is still on the cards, but it's not what we expect (though I not sure what we allegedly expect!)
A few highlights:

* The release of two full levels 1-15 adventure paths within the first year of the new edition is very new for them. (Previously, only a few adventures would be released in the first year).

* Sword Coast Legends is the big release for Wizards coming up, which is very exciting for them.

* The slow release schedule is driven by Wizards' desire to learn what the players want and are using. If Wizards do something with D&D, it's driven by player feedback. They're starting smaller, because they've consistently seen that players weren't able to absorb the volume of information that was released in a short space of time.

* One of the effects of this is that DMs aren't being overwhelmed trying to stay on top of player options, although the PHB does support a lot of character types, with the subclass allowing a lot of unique mechanics; for instance, the mechanical difference between the Evoker and the Illusionist means both have something unique no-one else has.

* "Do fewer mechanics, but each of those mechanics having a much bigger effect on a character." "Make fewer but bigger decisions." There's a lot more variety within character classes.

* The game can become unmanageable with too many options; Organised Play has the idea of only one expansion book allowed per season, which is somewhat analogous to Magic: the Gathering set rotation. The designers will try to make things compatible, but "one expansion book per campaign" is likely to be a better way of balancing things and guarding against unforeseen combinations.

* They've seen a huge influx of brand new players. Mike thinks a lot of that is because, at launch, you could buy the Tyranny of Dragons campaign and just start playing.

* The feedback they've got from reading reviews on Amazon or on blogs is that instead of people just playing one or two sessions (as in the 3rd or 4th edition launch), Wizards are more consistently seeing that they're still playing Tyranny 3 months later. The utility of running the published campaigns is huge for people in their 40s with kids who don't have enough time to prep their homebrew games. So more people are playing, more people are playing more often, and because the accessibility is higher, we're getting a lot more younger people playing the game.

* There will be more generic options not tied to campaigns or settings. (Mike gave Psionics as an example). They're building the foundation for the game; getting a backlist that is very accessible, then later becoming more adventurous. They want to make sure a new player has the material they need before the expand too much.

* The way things get announced and the role of conventions has changed. They noticed that if they gave a seminar at PAX they'd get a much bigger turnout than at GenCon, so they're moving to announce things and give seminars at PAX, while GenCon is becoming a more gaming-based convention (the gaming is much less at PAX). So GenCon has (for example) the DDAL Epics... It's based very much on what people are actually doing at these conventions..

* Unfortunately, the D&D release schedule doesn't correspond very well with GenCon, especially when GenCon moves around so much in the month. And they don't have a booth selling product at GenCon because their emphasis is on game stores.

* They're paying a lot of attention to what people want - one advantage of the slower release schedule is they can do more analysis and more playtesting.

* There's more liking for sandbox than narrative adventures, but not by that much (55/45).

* Wizards won't use errata while Mike is there to fix something that is otherwise fine; only if something is horribly broken will they alter it. The idea is not to fix with errata, but give new alternatives instead.

* Mike's biggest regret is the fighter: the subclasses don't have the identity that the subclasses of other classes have. What's a battlemaster or a champion? They were so involved in the mechanics (for simple and complex fighters), that the names don't mean anything.

* The ranger (beastmaster) has issues - over 50% like the ranger, but the subclass has problems. The ranger lost its identity in 3E, because all its stuff could be done by other classes. (2E had a good identity). There may be a new version of the ranger in UA, but they encountered problems during the playtest with changing the flavour of a class (warlock, sorcerer - people liked the classes, but they didn't fit what they though the classes were, based on previous versions).

* The Player's Handbook might change, but only based on a lot of player feedback, because a revised version was popular.

* D&D Movie still has legal issues. Mike actively stays away from legal matters if he can do so!

* Hasbro has been really great; allowed the 2-year playtest of D&D. The CEO of Hasbro came to visit Wizards, and was very happy with what Wizards are doing with D&D, especially all the fan feedback/playtesting they've been getting. No other company could have gone two years without product to do the playtest. Hasbro's experience with Transformers has really shown them how a product can enter the mainstream. Hasbro are very hands-off with the decisions regarding D&D.

* D&D is a very stable business - a lot of fan speculation magnifies small events beyond what they warrant.

* Mike won't talk about the reduction in staff.

* Wizards collaborate with their partners on the products. If you like or don't like a product, Wizards had a hand in it.

* Studio partnerships evolved out of the freelancer system. Instead of going to a disparate number of freelancers, going to an established team of writers and editors.

* This also meant all material could be submitted at the same time, rather than just waiting on freelancers to finish their bit. So, they saw all of the player material at once for the SCAG; they also could make changes based on Player's Handbook feedback and then communicate them back to the studio. It's not without problems, due to the extra layer of communication, but it's been working well so far. It's one of a number of approaches they can use; it's not the only one. (The early adventures were worked on when they were still doing the core books, so it made more sense to have a studio handle them).

* The license for Fantasy Grounds is not exclusive, so potentially other platforms can license the content from them.

* The 3rd party license: The plans are big and complex. Mike is excited about it, but it's not ready yet. It's probably not what people are thinking of. One of the things they really wanted was for people to be very familiar with the rules before doing more material. (If someone tries to sell you something that ignores the concentration rule, they haven't played the game enough to be familiar with what the rule does, as its a very important balancing tool.)

There's a bit more, but that's the bulk of it!

Cheers!
 

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Henry

Autoexreginated
Sounds good -- very informative. I'm glad their strategy is paying off, and look forward to the ramp-up, even a little bit more than the two APs per year is helpful.

I am very curious on the 3rd party licensing now, because if it doesn't take the form of an OGL, but looks too much like the GSL, it's probably going to be ignored as the GSL was. But WotC doesn't need to be told that, they saw it first hand.
 

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graves3141

First Post
Thanks for posting this summary. I read it and what jumped out at me is that there will definitely be another version of the Player's Handbook produced with revised content in a couple of years. Kinda leaves a bad taste in my mouth but I should have expected as much.
 

* Hasbro has been really great; allowed the 2-year playtest of D&D. The CEO of Hasbro came to visit Wizards, and was very happy with what Wizards are doing with D&D, especially all the fan feedback/playtesting they've been getting. No other company could have gone two years without product to do the playtest. Hasbro's experience with Transformers has really shown them how a product can enter the mainstream. Hasbro are very hands-off with the decisions regarding D&D.

* D&D is a very stable business - a lot of fan speculation magnifies small events beyond what they warrant.

always great to hear this, I have always thought it to be the case, but conformation helps... thanks merric
 


thalmin

Retired game store owner
Thank you, Merric. Exactly what I was looking for (the summary, that is. I wish Mike would have had an announcement or two)
 

Mistwell

Crusty Old Meatwad (he/him)
Thanks for posting this summary. I read it and what jumped out at me is that there will definitely be another version of the Player's Handbook produced with revised content in a couple of years. Kinda leaves a bad taste in my mouth but I should have expected as much.

Listening to the actual broadcast, which is almost an hour long, that's probably not a completely accurate impression of what was said. What he says, which roughly starts around the 32.5 minute mark (though refers back to discussion that starts around the 30 minute mark or so), is that IF they were ever to do a revised Player's Handbook (not when, but if), it would be many many years down the line, and it would have a very high bar for changes, and those changes would have been well vetted in playtesting and would be very popular and obvious ones. Ones which the entire player base would say. "well, of course, that's how we're all using it now already, it's super popular, it's the thing we all do now so the Player's Handbook should reflect it". The tone definitely never implies "a couple of years". In fact at the rate they are going, I would say the tone is closer to a decade or two rather than a year or two.

He also says the more typical "changes" would instead be to release additional content for classes, not change existing content. In fact he refers back to that concept and basically says they would only change the PHB if the additional content became so popular that it was, in essence, the only real content people were now using for that class.

Merric does a great job of summarizing, but I think the full broadcast is worth a listen if you have the chance. There is a lot more context in it than a summary can really do justice to for finer details like the one you highlighted.
 
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graves3141

First Post
Listening to the actual broadcast, which is almost an hour long, that's probably not a completely accurate impression of what was said. What he says, which roughly starts around the 32.5 minute mark (though refers back to discussion that starts around the 30 minute mark or so), is that IF they were ever to do a revised Player's Handbook (not when, but if), it would be many many years down the line, and it would have a very high bar for changes, and those changes would have been well vetted in playtesting and would be very popular and obvious ones. Ones which the entire player base would say. "well, of course, that's how we're all using it now already, it's super popular, it's the thing we all do now so the Player's Handbook should reflect it". The tone definitely never implies "a couple of years". In fact at the rate they are going, I would say the tone is closer to a decade or two rather than a year or two.

He also says the more typical "changes" would instead be to release additional content for classes, not change existing content. In fact he refers back to that concept and basically says they would only change the PHB if the additional content became so popular that it was, in essence, the only real content people were now using for that class.

Merric does a great job of summarizing, but I think the full broadcast is worth a listen if you have the chance. There is a lot more context in it than a summary can really do justice to for finer details like the one you highlighted.

I understand, along with everyone else here, that the game will change over time. It always has. I'm just surprised Mearls even mentions a revised PHB when it's only been out for a year. It's coming, it's just a matter of when.
 

Uchawi

First Post
The current storylines are rehashes of hold content, so hopefully out of the abyss will be something new.

They do have a legitimte player versus DM dilemma, where a DM likes to control content and understand options and players want choices to select to match character concept they want. The releae schedule favors the DM, but not necessarily the player. That is also true based on the abstract nature of the 5E rule set. It favors DM arbitration. This is also compounded by new versus experienced players as the later will tend to want more options.

I am also an older player with kids, so the content release may fulfill a busy schedule, but the options present does not meet my need as a player.

I also wonder what is the difference is between errata and sage advice, in effect they are the same thing. They both serve the purpose of clarifying the rules.

I agree with the assessment on the fighter class, but I sense a reluctance to change it, while the ranger may see an update.
 

Mistwell

Crusty Old Meatwad (he/him)
I understand, along with everyone else here, that the game will change over time. It always has. I'm just surprised Mearls even mentions a revised PHB when it's only been out for a year. It's coming, it's just a matter of when.

He is asked, and answers the question honestly and sincerely, and you appear to be bashing him for it. You'd have preferred he remained silent or given some PR spun answer to avoid a genuine response?
 

He is asked, and answers the question honestly and sincerely, and you appear to be bashing him for it. You'd have preferred he remained silent or given some PR spun answer to avoid a genuine response?

wotc could say anything and someone would read it as a bad thing...
Mike Mearls "That is a beautiful sun set."
Online commenter "OMG 6e confirmed to being worked on under codename 'sunset'."

I don't know where people get these things...
 

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