Didn't notice it at all. Then again ENWorld started with 3E. I wasn't cruising internet forums at that time. ENWorld was the first gaming forum I joined.
The roll v role thing played out on UseNet. Forums became big later, after mailing lists.
True enough. That's why I advised Abdul not to waste his time. It didn't work back then, it won't work now. The game is as it will be until the economics decide change is needed
It's hard to argue with the appearance of success. Sure, maybe 5e is primarily a response to the failure to grow the market. It's a lower investment, lower-cost, familiar product: a classic sustaining model. But, it can't help but be perceived as nerdrage working. H4ters got what they wanted. It may be a coincidence, because what they wanted was cheaper to produce, but they still got it.
None that I can recall. What I recall from the old days was not being able to cast in melee range if your spell didn't have a faster casting time than the opponent's weapon. If you were attacked, your spell was automatically disrupted. Spells like stoneskin which lasted all day and could take quite a few hits mitigated that often times. The best defense was definitely staying out of battle. What spells had concentration?
Conjure Elemental and Wall of Fire were two that I still remember.
4E did not use Bounded Accuracy. The rest of the stuff I'm not talking about. Bounded Accuracy had to do with flattening ACs within a very tight range and changing the advancement mechanic to one based on damage. I found that interesting and haven't seen that mechanic chosen for a game I've played.
Damage advancement had always been part of D&D: you gained hps as you leveled, your spells did more damage, you got more attacks/round, you accumulated items that boosted damage. And, while AC theoretically went from 10 to -10 in AD&D, most monster ACs were in a much tighter range - and PC ACs only advanced significantly with level. It was messy compared to 5e's implementation, but it's not a new idea to have a tight range. Nor was it a new idea to have even advancement like that which proficiency provides.
A leveled orc is the class it is. I meant generic orcs. I have not seen that in D&D,
Orcs with levels? 3.x was ideal for that sort of thing. Dial up any moster just by adding levels to it. OK 'just' isn't quite the right word, but it was a very real option. And the 1e MM (1977!) had notes about large groups of orcs having leaders, lieutenants, and bodyguard - maybe a witch doctor - that were essentially leveled up.
You and most people in the world, yeah. Heck, I didn't get to play it for /years/ after discovering it.
Still a unique method of implementation in D&D. I don't care about other games. It wasn't in prior editions of D&D.
:shrug: "New to D&D" really doesn't mean that much. I guess, for D&D, adopting something another game did 30+ years ago can pass for 'innovation.'
It is rules-lite compared to 2E as well. There were lots of strange little stacking things and odd rules in 2E. Obviously not compared to Basic D&D.
True. It's funny, because 'rules lite' was being tossed around like it was something D&D had 'always been' prior to 3.x. But 5e's lite-ness is mostly achieved by being new, with only the core 3 books - and even then, it has 12 classes, each with their own mechanical takes on magic. I don't think any prior ed has packed quite that much class complexity into a PH1.
I disagree. Putting something together in a unique fashion still makes something unique even if it pulls a rule from another source here and there.
Oh, sure, the end result of 5e is distinct even from the prior eds it most closely resembles - yet, and this is one of it's big successes, it really has the 'feel' of those classic editions of the game.
But, not the claim of 'unique' I was alluding to. Further up, you said something about the edition war being a 'unique' time in D&D's history. I don't think it was, though it was an extreme example of the kinds of friction you get with each rev-roll. But, what I was expressing was hope that the 3.x RAW-obession ends up being an unique period in D&D history, and that it stays with the DM empowerment that 5e has fought for so hard, and that pre-3.x editions had going more or less by default.