Dungeonosophy
Legend
Is it Alfheim or am I getting mixed up with Norse myth (which might be getting mixed up with marvel comics Norse myth)?
haha - you got it.
Is it Alfheim or am I getting mixed up with Norse myth (which might be getting mixed up with marvel comics Norse myth)?
It was really bugging me, I was waiting to get home so I could find my pdf copy to find out the name, then I read the next post after mine which also confirmed ithaha - you got it.
Even though I'm pro-Mystara, I'd personally I'd first like to see a Spelljammer+Planescape+Chronomancer* meta-setting book, which includes a planar/galactic map of all the worlds and planes ever mentioned in any D&D product, along with world-hopping adventure ark which visits a dozen of those worlds.
I'd be happy for Mystara to just be one of many adventure locales in a world-hopping uber-setting: the D&D Multiverse.
I would rather they pulled their PDFs from stores again than **** on their predecessors' work this way.
Thank you. That is perfectly said. Those worlds are D&D worlds, both in the system played and the greater multiverse they exist in.These worlds were connected from the start. The Mystara gazetteers had appendices with gates leading to Oerth and Toril. The original 1st Edition Dragonlance hardcover had extensive rules for what happens if a character from another world comes to Krynn. All the worlds were mention in Planescape, and had cameos from all worlds. Athas of course was cut off...but obviously its solar system lies within the D&D Multiverse, and there have been Dark Sun characters in Planescape. Ed Greenwood had the Egyptian and Babylonian pantheons actually travel from Earth to Toril. There was the Wizards Three series of articles.
Of course your position is a valid preference, and reflects occasional statements from some of the world-specific TSR authors such as Weiss and Hickman, but your preference is different than what the published D&D Multiverse has been in every edition. Same for 5E: the PHB lists all the D&D worlds as being located in the same Material Plane.
Presenting all the worlds of the D&D Multiverse as a single brand is not so different than the rebranding of the lands of Al-Qadim, Kara-Tur, Maztica as a single Forgotten Realms brand. It doesn't destroy the tone of Zakhara, Kara-Tur, or Maztica to highlight their connections with Faerun.
These are not pristine, haute-couture "art-worlds", or singular literary worlds like JRRT's Middle-earth. It's D&D!
Focus on what made each setting different so the players can choose how they want to play. Mystara is very much left for the players to discover. Lost Cities, hidden valleys, Borderlands, secret societies, and all of this before you reach level 4. How many of the nations are completely settled? Ierendi is the only one I can think of everything else has vast expanses of wilderness. The fact that players were expected to rise in their social ranks by becoming members of nobility was written into the rules. that was something that was missing in a lot of the other settings.