FireLance
Legend
Milestone feats are intended to encourage characters to conserve their daily powers and to continue adventuring. This may involve one or more of the following:
Milestone abilities may also help alleviate the tedium of long fights by giving the characters additional options.
The following are some examples of milestone feats (they are also power enhancement feats for the 1st-level paladin daily powers).
1. The feat may provide a bonus that increases with every milestone.
2. The feat may grant a milestone ability after the character first reaches a milestone after taking an extended rest. Usually, such abilities can only be used once per milestone, and are refreshed when the character reaches subsequent milestones. If the character does not use a once per milestone ability before he reaches another milestone, the previous use of the milestone ability is lost. Milestone abilities are also lost when the character takes an extended rest.
3. The feat may provide an improvement to one of a character's daily powers that varies with the number of milestones reached. Such feats are also power enhancement feats.
Generally, characters only enjoy the benefits of milestone feats if they have three or more encounters before they take an extended rest; a milestone feat provides few or no benefits during the first two encounters, before a milestone is reached. Milestone feats usually provide benefits that are more significant than regular feats to offset this.2. The feat may grant a milestone ability after the character first reaches a milestone after taking an extended rest. Usually, such abilities can only be used once per milestone, and are refreshed when the character reaches subsequent milestones. If the character does not use a once per milestone ability before he reaches another milestone, the previous use of the milestone ability is lost. Milestone abilities are also lost when the character takes an extended rest.
3. The feat may provide an improvement to one of a character's daily powers that varies with the number of milestones reached. Such feats are also power enhancement feats.
Milestone abilities may also help alleviate the tedium of long fights by giving the characters additional options.
The following are some examples of milestone feats (they are also power enhancement feats for the 1st-level paladin daily powers).
Delirium Strike (Paladin, Milestone)
Prerequisites: Paladin, radiant delirium power
Milestone Ability: Once per milestone, when you hit with a melee basic attack or a 1st-level paladin at-will attack power, the target also takes a penalty to AC equal to the number of milestones you have reached. This penalty lasts until the end of your next turn.
Power Enhancement: When you use your radiant delirium power, regardless of whether you hit or miss with your attack, the target takes an additional penalty to AC equal to the number of milestones you have reached until the end of your next turn.
Healing Judgment (Paladin, Milestone)
Prerequisites: Paladin, paladin's judgment power
Milestone Ability: Once per milestone, when you hit with a melee basic attack or a 1st-level paladin at-will attack power, an adjacent ally may spend a healing surge and regain additional hit points equal to the number of milestones you have reached.
Power Enhancement: When you use your paladin's judgment power, the ally who spends a healing surge regains additional hit points equal to your Wisdom modifier plus twice the number of milestones you have reached.
Promise of Pain (Paladin, Milestone)
Prerequisites: Paladin, on pain of death power
Milestone Ability: Once per milestone, when you hit with a melee basic attack or a 1st-level paladin at-will attack power, the target takes damage equal to 1d8 + the number of milestones you have reached after making any attacks on its next turn.
Power Enhancement: When you use your on pain of death power, regardless of whether you hit or miss with your attack, the target takes additional damage equal to the number of milestones you have reached after making any attacks on its turn. A successful save against your power ends this effect.
What do you think of the concept?Prerequisites: Paladin, radiant delirium power
Milestone Ability: Once per milestone, when you hit with a melee basic attack or a 1st-level paladin at-will attack power, the target also takes a penalty to AC equal to the number of milestones you have reached. This penalty lasts until the end of your next turn.
Power Enhancement: When you use your radiant delirium power, regardless of whether you hit or miss with your attack, the target takes an additional penalty to AC equal to the number of milestones you have reached until the end of your next turn.
Healing Judgment (Paladin, Milestone)
Prerequisites: Paladin, paladin's judgment power
Milestone Ability: Once per milestone, when you hit with a melee basic attack or a 1st-level paladin at-will attack power, an adjacent ally may spend a healing surge and regain additional hit points equal to the number of milestones you have reached.
Power Enhancement: When you use your paladin's judgment power, the ally who spends a healing surge regains additional hit points equal to your Wisdom modifier plus twice the number of milestones you have reached.
Promise of Pain (Paladin, Milestone)
Prerequisites: Paladin, on pain of death power
Milestone Ability: Once per milestone, when you hit with a melee basic attack or a 1st-level paladin at-will attack power, the target takes damage equal to 1d8 + the number of milestones you have reached after making any attacks on its next turn.
Power Enhancement: When you use your on pain of death power, regardless of whether you hit or miss with your attack, the target takes additional damage equal to the number of milestones you have reached after making any attacks on its turn. A successful save against your power ends this effect.
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