Burn_Boy
First Post
I'm considering running a military campaign for my next campaign. The players in a special forces unit etc. we're Pathfinder but I'm adapting the stuff from 3.5s Complete Warrior and I've got a lot of the trouble spots figured out but one is still bothering me.
Treasure.
Although the players aren't going to be on the front lines, there's not going to be a lot of time to perform a cavity search on each enemy like they do usually in battles but it doesn't exactly make sense for their reward to be a nice big pot of treasure filled with exactly what's rolled in the treasure table. What I was thinking about doing was, making the gold their "salary" so to speak and then, depending on how fast or how cleverly they complete the mission, they get priority in the requisition system or something like that. Thoughts?
Treasure.
Although the players aren't going to be on the front lines, there's not going to be a lot of time to perform a cavity search on each enemy like they do usually in battles but it doesn't exactly make sense for their reward to be a nice big pot of treasure filled with exactly what's rolled in the treasure table. What I was thinking about doing was, making the gold their "salary" so to speak and then, depending on how fast or how cleverly they complete the mission, they get priority in the requisition system or something like that. Thoughts?
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