I don't really care if a game has minis specifically made for it, but I always want to use minis when I play, or at least loose change and grid paper. If we don't, I start to lose track of where things are, or I get a somewhat different picture in my head of where things are than the DM does, and it either leads to a once-per-battle-or-so instance of, "Uh, dude, you can't do that, you aren't even close to that thing and there are like 5 enemies between you and it." or it leads to me prefacing every action with, "Uh, am I close enough to do X...?"
In 2e, we didn't use minis. I liked it because it kept the visuals all in my head. But then it limits what you can actually do in combat and everyone is always picturing the scenario different ways so there is a lot of confusion.
I started using minis in 3e. I prefer to use them because it adds a lot to the game and makes combat easier to run. It's cool to see the minis set up on the table, but it tends to pull me out of my head a little bit. It seems to cause me to focus more on what I see on the battlemat rather than picturing the scenario in my head as much as I did in 2e.
After experimenting a bit I've discovered that It's not the minis I dislike, it's the grid and counting spaces.
What are your thoughts on miniatures and role-playing games?
Should a new game use miniatures or not?
Please try to stay away from the history lessons of "D&D came from chainmail which was a miniature game" because frankly that's not my question, it's what YOU think of miniatures and role-playing games
I've gamed both with and without minis. I vastly prefer using them, but a RPG probably shouldn't require their use.