Nifft
Penguin Herder
Yeah. Don't want that to happen. IMHO minions can combine nicely with temp HP on a per-encounter basis -- and the temp HP should apply to ALL minions of a given type, or none of them.This could get even more complex when a new source of temp hp unbloodies the minion so you're flipping the bloodied bit back and forth, as well as increasing (and lowering back, presumably) the DT.
It might get better when you realize that 2 HP worth of damage could kill him dead, so long as each HP of damage came from a different source.On that particular aspect, I don't like the idea that a bloodied minion with a DT of 15 might gain 1 temp hp and gain back its full DT. That's a far greater gain than other types of critters. It also makes something like an aura of 'Allies in the aura gain X temporary hit points' very odd with minions.
Yeah. IMHO one bit of state is plenty per live minion (Bloodied or normal).When you put 8 minions out, I want their stats to be the same. The players can mark 'em bloodied and take 'em off, no muss no fuss.
Yep: Flaming Sphere, Rain of Steel and Armor of Agathys.DT thought: Brutes +2, Lurkers/Artillery -2. Damage baseline otherwise set so it's very easily pierced by any full damage attack, but an attack without stat added or just stat (ie, 1W or flat Str) not necessarily. Other than Cleave, are there any powers that seem clearly built for dealing with minions (instead of incidental bonus damage) that DT really screws with?
Aside from powers, there's also the property of the Rod of Reaving, the Pact Blade's property, and the Feytouched teleport bonus.
CHeers, -- N