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General Tabletop Discussion
*Pathfinder & Starfinder
Minions and Temporary HPs
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<blockquote data-quote="Tripgnosis" data-source="post: 4257546" data-attributes="member: 27760"><p>I think some of the soultions to resolve this temp HP minions thing are a bit over-complicated. Our group has come to the mutual decision of abolishing all house rules and just goin by the books. If a rule is vague, I think the best option is to go with the SIMPLEST and QUICKEST interpretation, with teh decision being ultimately up to the DM. no arguments, just a quick resolution and get back to playin. </p><p></p><p>In this case it seems the designers gave minions a "single" hitpoint to ensure that they "go down in one hit" </p><p></p><p><a href="http://www.wizards.com/default.asp?x=dnd/4ex/20080519a" target="_blank">http://www.wizards.com/default.asp?x=dnd/4ex/20080519a</a></p><p></p><p>I don't have th MM, so for now this is all I have to go on which suggests that they simply hadn't considered temp HP and minions. Unless and until there is something official regarding this, it's left pretty much to interpretation and a DM call. But I think the only 2 resolutions that make sense are:</p><p></p><p>1) Since they have HP (1), rules that affect HP are used normally, including gaining temp HP.</p><p>-OR-</p><p>2) Doesn't matter how many HP they have, temp or otherwise, because any amount of damage destroys them. </p><p></p><p>I'm guessing our DM will go with #2, wizards DID state that the point of minions was to go down in one hit and not have to be tracked by the DM.</p></blockquote><p></p>
[QUOTE="Tripgnosis, post: 4257546, member: 27760"] I think some of the soultions to resolve this temp HP minions thing are a bit over-complicated. Our group has come to the mutual decision of abolishing all house rules and just goin by the books. If a rule is vague, I think the best option is to go with the SIMPLEST and QUICKEST interpretation, with teh decision being ultimately up to the DM. no arguments, just a quick resolution and get back to playin. In this case it seems the designers gave minions a "single" hitpoint to ensure that they "go down in one hit" [url]http://www.wizards.com/default.asp?x=dnd/4ex/20080519a[/url] I don't have th MM, so for now this is all I have to go on which suggests that they simply hadn't considered temp HP and minions. Unless and until there is something official regarding this, it's left pretty much to interpretation and a DM call. But I think the only 2 resolutions that make sense are: 1) Since they have HP (1), rules that affect HP are used normally, including gaining temp HP. -OR- 2) Doesn't matter how many HP they have, temp or otherwise, because any amount of damage destroys them. I'm guessing our DM will go with #2, wizards DID state that the point of minions was to go down in one hit and not have to be tracked by the DM. [/QUOTE]
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