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Minions and Temporary HPs
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<blockquote data-quote="Skyscraper" data-source="post: 4258119" data-attributes="member: 48518"><p>I think that minions should fall in one hit, although i respect Mr. Sim's input. My ruling would be: minions are unaffected by temporary HP additions.</p><p></p><p>Minions are alreadly weak creatures, it won't change their weakness level to have them unaffected by temporary HP improving spells or abilities. It would change their power significantly however to increase their HP by 500% with what is supposed to be a minor boosting effect. This might in effect allow them to survive a hit, increasing their survivability significantly.</p><p></p><p>As for the knock-out = destroys a minion... We're not playing a card game (M:tG) or a video game here. We're playing a RPG where some rules are used as abstractions to facilitate gameplay. The 1 HP minion is one of those. Minions remain creatures! If a rogue PC hits a minion on the head with a sap, the minion won't go up in smoke leaving a small pile of dust with a purse containing 1d4+1 gold pieces on the floor. At least not in my game they wont. The minion will fall unconscious like any other creature would. Or rather, easier than any other creature would. A single hit with the sap will knock the poor minion out.</p><p></p><p>Sky</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 4258119, member: 48518"] I think that minions should fall in one hit, although i respect Mr. Sim's input. My ruling would be: minions are unaffected by temporary HP additions. Minions are alreadly weak creatures, it won't change their weakness level to have them unaffected by temporary HP improving spells or abilities. It would change their power significantly however to increase their HP by 500% with what is supposed to be a minor boosting effect. This might in effect allow them to survive a hit, increasing their survivability significantly. As for the knock-out = destroys a minion... We're not playing a card game (M:tG) or a video game here. We're playing a RPG where some rules are used as abstractions to facilitate gameplay. The 1 HP minion is one of those. Minions remain creatures! If a rogue PC hits a minion on the head with a sap, the minion won't go up in smoke leaving a small pile of dust with a purse containing 1d4+1 gold pieces on the floor. At least not in my game they wont. The minion will fall unconscious like any other creature would. Or rather, easier than any other creature would. A single hit with the sap will knock the poor minion out. Sky [/QUOTE]
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Minions and Temporary HPs
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