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Minions and Temporary HPs
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<blockquote data-quote="JiffyPopTart" data-source="post: 4265573" data-attributes="member: 4881"><p>My example is thus...</p><p></p><p>1. Its fairly easy to tell a minion from a normal bad guy through metagaming.</p><p></p><p>2. Minions are people too (in a simulationist/sandbox world) and have a life. Even that Lvl 27 Human Rabble minion goes home to visit his wife and kids now and then.</p><p></p><p>So, an intrepid band of 1st level adventurers out for some quick XP could spend some gold around to find out SVEN THE HALF INSANE BUTCHER has a sidejob at the evil cultists house up the hill as "Goon Cultist #3". One night after a long bout of summoning evil hoards, Sven heads home tired and ready for a long sleep. He is waylaid by that band of 1st level adventurers and shot down in the streets. They get phat lewt.</p><p></p><p>DS</p><p></p><p>PS Since sarcasm doesn't work well on the internets, and since several people seem to think that *I* personally or anyone else in general would ACTUALLY play this way, I just want to make it quite clear that I am only speaking in jest. In no way, shape, or form do I condone a 1st level party actually MINION HUNTING in their spare time.</p><p></p><p>PSS My personal opinion is that minions are supposed to be easily killed speedbumps in battle. They accomplish this by having extremely low numbers of hit points and a special "never killed on a miss" shield. I don't find the act of tacking on an additional 5 hit points either unbalancing, unwieldy, nor unflavorful. More to the point, when the wyrmpriest did this in my game it actually had the metagame effect of scaring the players because when they DID hit a minion with a small bit of damage they were suprised the minion was able to stand up and keep fighting. In my opinion this ability HELPS combats be more "realistic" and requires little extra work on my end (because most minions died in one hit anyway).</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 4265573, member: 4881"] My example is thus... 1. Its fairly easy to tell a minion from a normal bad guy through metagaming. 2. Minions are people too (in a simulationist/sandbox world) and have a life. Even that Lvl 27 Human Rabble minion goes home to visit his wife and kids now and then. So, an intrepid band of 1st level adventurers out for some quick XP could spend some gold around to find out SVEN THE HALF INSANE BUTCHER has a sidejob at the evil cultists house up the hill as "Goon Cultist #3". One night after a long bout of summoning evil hoards, Sven heads home tired and ready for a long sleep. He is waylaid by that band of 1st level adventurers and shot down in the streets. They get phat lewt. DS PS Since sarcasm doesn't work well on the internets, and since several people seem to think that *I* personally or anyone else in general would ACTUALLY play this way, I just want to make it quite clear that I am only speaking in jest. In no way, shape, or form do I condone a 1st level party actually MINION HUNTING in their spare time. PSS My personal opinion is that minions are supposed to be easily killed speedbumps in battle. They accomplish this by having extremely low numbers of hit points and a special "never killed on a miss" shield. I don't find the act of tacking on an additional 5 hit points either unbalancing, unwieldy, nor unflavorful. More to the point, when the wyrmpriest did this in my game it actually had the metagame effect of scaring the players because when they DID hit a minion with a small bit of damage they were suprised the minion was able to stand up and keep fighting. In my opinion this ability HELPS combats be more "realistic" and requires little extra work on my end (because most minions died in one hit anyway). [/QUOTE]
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