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Minions falling = autokill?

mtheurer

First Post
Hi all,

I have an upcoming encounter where a roof could accidentally cave in and drop down a whole upstairs worth of zombies down into the ground level of a haunted house. Problem is that several of the zombies are of the rotter variety and if even a single point of damage destroys them would you rule that a fall, even one of less than ten feet, destroys them too? I can see if they were pushed off of a ledge or maybe even down a flight of stairs but not sure where to go with the possible cave in.

Mark
 

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Palladion

Adventurer
In this case, think what would be more cinematic. Perhaps you start the combat with more zombies than the PCs would normally face, when they cave-in happens, some of the non-combat zombies die, but more crawl out of the rubble to attack the PCs. If the PCs are the one who collapse the roof on purpose, I would give them to ability to roll an attack one each and deal damage as an area attack. It is a pretty cinematic way to kill zombies (think movies). Heh.
 

Warbringer

Explorer
mtheurer said:
Hi all,

I have an upcoming encounter where a roof could accidentally cave in and drop down a whole upstairs worth of zombies down into the ground level of a haunted house. Problem is that several of the zombies are of the rotter variety and if even a single point of damage destroys them would you rule that a fall, even one of less than ten feet, destroys them too? I can see if they were pushed off of a ledge or maybe even down a flight of stairs but not sure where to go with the possible cave in.

Mark
Fall is damage vs. Ref. On a hit, kill, miss, no kill
 

Thasmodious

First Post
Minions have 1hp in combat against PCs. If the PCs don't collapse the roof themselves while fighting the zombies, it doesn't need to deal any damage.
 





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