On Puget Sound
First Post
Get flanked by 4 of them and they don't look so inconsequential.
To me, it just seems like rules abstraction carried 1 step too far. I suppose the only consolation is that they stopped just short of giving us balor minions or something...
Get flanked by 4 of them and they don't look so inconsequential.
Gargoyle said:It's the fundemental difference between this edition and all past editions. The way ability and skill check DC's are calculated, the way encounters are set up, all of it is in the context of a fight between player characters and the bad guys.
You understand that minions are not simply low-levelled versions of other monsters, yes? Their attacks, damage, and defenses all scale with level, which means the average Close or Area attack is no more likely to hit a minion than a normal monster of the same level. This is far cry from "tons of free XP". (And remember, you are not required to include minions in your encounters nor in your games; it's simple to convert four minions into one standard monster. This is far cry from "ramming them down [your] throat".)Theres really no good reason for it. That one monster would have 1 HP and the monster standing beside it that looks nearly identical could have hundreds really makes no sense. They should have just made it a template to change monsters to in the rare case that a DM would want to hand players tons of free XP for having the wizard toss an AE instead of ramming them down our throats as a common play mechanic.
"Wouldn't it be like living a lie?" No, because I'm fighting animated skeletons, which is at least as improbable. "Wouldn't it feel better if you one-shotted those skeletons because you actually did enough damage to kill it in one blow?" Possibly; however, this experience has not been removed from the game. In this situation, enjoyment of "bringing down the big guys" is balanced against the usual disappointment when attacks fail to do "enough damage to kill" a monster. Over the course of a series of encounters, characters can alternately savour the thrill of "one-shotting" toughs and mowing through hordes of mooks.Runestar said:But wouldn't it be like living a lie? I mean - wouldn't it feel better if you one-shotted those skeletons because you actually did enough damage to kill it in one blow (eg: the skeleton has 30hp, but your fighter can deal 40+ with a single blow), and not because it has only 1 hp, and that it would be keeling over the moment you so much as sneezed on them?
It seems to appear great on the surface, your party can now mow down tons of mooks with relative ease, like LoTR. But look deeper and the underlying truth is that you KO'ed them only because the game mechanics specially made provisions to allow for this, and less so due to your own merit.
To me, it just seems like rules abstraction carried 1 step too far. I suppose the only consolation is that they stopped just short of giving us balor minions or something...
But wouldn't it be like living a lie? I mean - wouldn't it feel better if you one-shotted those skeletons because you actually did enough damage to kill it in one blow (eg: the skeleton has 30hp, but your fighter can deal 40+ with a single blow), and not because it has only 1 hp, and that it would be keeling over the moment you so much as sneezed on them?
It seems to appear great on the surface, your party can now mow down tons of mooks with relative ease, like LoTR. But look deeper and the underlying truth is that you KO'ed them only because the game mechanics specially made provisions to allow for this, and less so due to your own merit.![]()
To me, it just seems like rules abstraction carried 1 step too far. I suppose the only consolation is that they stopped just short of giving us balor minions or something...
But wouldn't it be like living a lie? I mean - wouldn't it feel better if you one-shotted those skeletons because you actually did enough damage to kill it in one blow...
Sadly, yes. D&D is a roleplaying game, right?
Another Point of View: Does the minion know it's a minion?
Possible Encounter: 1 Minion tax gatherer, and 4 Brute mercenaries.
The Minion is the one in charge here. He certainly doesn't regard himself as a minion, as he has the backup of the 4 Brutes. Plus, as a villain he has the potential to make our PC's lives miserable.
Originally Posted by Gargoyle
It's the fundemental difference between this edition and all past editions. The way ability and skill check DC's are calculated, the way encounters are set up, all of it is in the context of a fight between player characters and the bad guys.
Sadly, yes. D&D is a roleplaying game, right?
But wouldn't it be like living a lie? I mean - wouldn't it feel better if you one-shotted those skeletons because you actually did enough damage to kill it in one blow (eg: the skeleton has 30hp, but your fighter can deal 40+ with a single blow), and not because it has only 1 hp, and that it would be keeling over the moment you so much as sneezed on them?
It seems to appear great on the surface, your party can now mow down tons of mooks with relative ease, like LoTR. But look deeper and the underlying truth is that you KO'ed them only because the game mechanics specially made provisions to allow for this, and less so due to your own merit.
To me, it just seems like rules abstraction carried 1 step too far. I suppose the only consolation is that they stopped just short of giving us balor minions or something...