Except that it's already been stated that players are supposed to know which monsters are minions.
Exactly. The
players. Now you understand. And I'm sure that you know the difference between the
players, and their
characters.
Nice straw man. Your argument might make sense if I was actually making some sort of absurd munchkiny argument, like "the rules never mention anything about gravity, therefore it doesn't exist."
It's totally cool of you to act as if you hadn't see the intent of my message, critisizing you for using meta-game knowledge. But hey, if that doesn't bother you, no problem.
Instead I'm just using one, level 1 at-will power as it is intended to be used. I'm not abusing anything at all. Nothing I'm arguing is opposed to the intention of the rules in any way.
Like I said, if you can't see what I'm really saying, then don't bother with it.
Except that the highest level minion, the level 26 Lich Vestige, can't even kill a level 1 wizard in one hit. It can do 15 necrotic damage with Shadow Ray, and it will do 5 necrotic damage if the wizard is within 2 squares. That's 20 damage; a wizard with any sort of above average Con will survive that.
And the NPC-wizard is just that: A NPC who dies at the whim of the gamemaster, if it suits him, because he's not the game character of any other player.
Why have rules if you're just going to ignore them? Why even bother with the dice, and classes, and powers?
Why bother intentionally misreading the rules like you do? You absolutely know that minions aren't meant to be used in such cases, and that this game is for player characters to bash monsters with their own rules.
I'd argue that you can have the "feel" of minions and ditch about 95% of the absurdity by just having minions have about 10% of the hit points of their non-minion counterparts. It's still a little sketchy, but it's significantly less sketchy than all minions having 1 hp.
You can do it if you want, as long as you're happy with the additional paperwork. Meanwhile, everybody else who uses minions correctly will have fun with them.
Perhaps 4e doesn't support simulationism at all. I'd argue that 3.5e does a decent job of simulationism.
It does a very bad one, leading the specific rules dealing with it to be ridiculized many times in "Order of the Stick".
Then I would argue that switching from 3.5e to 4e results in a net decrease in gaming experience.
Seeing as many others on the ENWorld Message boards have already stated how much more they like D&D 4th edition, this claim only is true for a minority.
But that strays away from my main point, which can be summarized as 1 HP minions are unnecessary and silly.
Then don't use them, and use normal monsters with far more hitpoints that you have to keep track of, while adjusting the AC, attack bonus, and defenses for your non-minions.
If you have to change all the rules for everything else just to make the minion rules "fit," then perhaps it's the minion rule that needs fixing.
Or perhaps you can't do it. Other gamemasters can use them in the correct way, and have fun with it. And their players have fun with it.
Look up Mourn's post too, while you're at it.