Rhenny
Adventurer
I do this now as it keeps my players thinking about what they want to do rather than what they can do. They tended to treat the grids like a chessboard so it took forever for them to make any move.
Amen. I hate when my players start playing Chess instead of D&D. Seriously, we just have more fun when we play more of a narrative style with less space counting and template use to determine area of effect, etc. The DM can just tell the PCs which foes or allies can be targeted with area effects. The square counting really bogs down the game sometimes.