comrade raoul
Explorer
I'd like to make a few changes to armor.
- Openly ripping off Korimyr the Rat's house rule, no character begins play with proficiency in heavy armor (that is, clerics, fighters, and paladins lose their initial proficiency). As with Korimyr's rule, fighters gain an additional bonus feat at 3rd level, and paladins gain free heavy armor proficiency at 5th level.
- Heavy armor provides a stackable DR of 1/- when worn.
- The armor bonus of chainmail is increased to +6.
- The maximum Dexterity bonuses of splint mail, banded mail, and half-plate are each increased by +1 (thus, the new maximum Dex bonuses are +1 for splint mail, +2 for banded mail, and +1 for half plate).
- Two new especially powerful types of armor are added (in a blatant theft from Arcana Unearthed). Dragonscale armor is medium armor; it has an armor bonus of +7, a maximum Dexterity bonus of +4, an armor check penalty of -3, a spell failure chance of 20%, and a cost of 4,000 gold pieces.
- Greater plate is "very heavy" armor (see below); it has an armor bonus of +10, a maximum Dexterity bonus of +0, an armor check penalty of -9, a spell failure chance of 50%, and a cost of 3,000 gold pieces.
Because greater plate is so heavy and difficult to move in, it counts as having its own weight category, "very heavy." Very heavy armor functions as heavy armor, with the following exceptions: characters wearing very heavy armor can't charge or run at all, and proficiency in very heavy armor requires Strength and Constitution scores of at least 15 in addition to the normal heavy armor proficiency. If greater plate (or some other hypothetical very heavy armor) is made out of mithril (or if it is otherwise treater than lighter than normal), it is treated as ordinary heavy armor.
- Openly ripping off Korimyr the Rat's house rule, no character begins play with proficiency in heavy armor (that is, clerics, fighters, and paladins lose their initial proficiency). As with Korimyr's rule, fighters gain an additional bonus feat at 3rd level, and paladins gain free heavy armor proficiency at 5th level.
- Heavy armor provides a stackable DR of 1/- when worn.
- The armor bonus of chainmail is increased to +6.
- The maximum Dexterity bonuses of splint mail, banded mail, and half-plate are each increased by +1 (thus, the new maximum Dex bonuses are +1 for splint mail, +2 for banded mail, and +1 for half plate).
- Two new especially powerful types of armor are added (in a blatant theft from Arcana Unearthed). Dragonscale armor is medium armor; it has an armor bonus of +7, a maximum Dexterity bonus of +4, an armor check penalty of -3, a spell failure chance of 20%, and a cost of 4,000 gold pieces.
- Greater plate is "very heavy" armor (see below); it has an armor bonus of +10, a maximum Dexterity bonus of +0, an armor check penalty of -9, a spell failure chance of 50%, and a cost of 3,000 gold pieces.
Because greater plate is so heavy and difficult to move in, it counts as having its own weight category, "very heavy." Very heavy armor functions as heavy armor, with the following exceptions: characters wearing very heavy armor can't charge or run at all, and proficiency in very heavy armor requires Strength and Constitution scores of at least 15 in addition to the normal heavy armor proficiency. If greater plate (or some other hypothetical very heavy armor) is made out of mithril (or if it is otherwise treater than lighter than normal), it is treated as ordinary heavy armor.
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