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Minotaur Brawler/Artificer/SelfForged help

Thatwackyned

First Post
I'm wondering if this build would work. I'm thinking Minotaur Fighter(Brawler), multi classing into Artificer, PP Self-Forged at 11,Taking the Feat that changes all my attacks to Strength.

Robo-Taur build.

I'm not too sure how the Battlefists work in this build.

If someone could show me a great build it would be appreciated.
 

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Brawlers want the post-racial 20 STR. That already limits the remaining points. MC artificer requires INT13 a useless ability score investment that drains the remaining points further.

PP Self-Forged
I think it is not that awesome for a brawler build.

Taking the Feat that changes all my attacks to Strength.

AFAIK, there is no feat that does that.

Robo-Taur build.

Play a warforged that looks like a Minotaur.

This thread details a great brawler build.
 


Bold or Stupid

First Post
What about Melee Training? I could use Melee Training Strength to move the Int based Self-Forged attacks to Strength.

Dropping Con to 15 pre Race +2, should give me the 13 needed for the Multi class.

Melee training works on basic attacks only, sorry.

Oh and I think Mecha-taur would be a better name for the build.
 

Thatwackyned

First Post
[sblock= Minotaur, Fighter, Self-Forged]====== Created Using Wizards of the Coast D&D Character Builder ======
level 11
Minotaur, Fighter, Self-Forged
Build: Brawling Fighter
Fighter: Combat Agility
Fighter Talents: Brawler Style
Background: Early Life - Isolated (Perception class skill)
FINAL ABILITY SCORES
Str 21, Con 17, Dex 15, Int 16, Wis 11, Cha 9.
STARTING ABILITY SCORES
Str 16, Con 14, Dex 14, Int 13, Wis 10, Cha 8.

AC: 24 Fort: 24 Reflex: 19 Will: 15
HP: 92 Surges: 13 Surge Value: 23
TRAINED SKILLS
Athletics +15, Endurance +13, Perception +12, Arcana +13
UNTRAINED SKILLS
Acrobatics +7, Bluff +4, Diplomacy +4, Dungeoneering +5, Heal +5, History +8, Insight +5, Intimidate +4, Nature +7, Religion +8, Stealth +7, Streetwise +4, Thievery +7
FEATS
Level 1: Weapon Proficiency (Spiked shield)
Level 2: Greathorn
Level 4: Brawler Guard
Level 6: Inescapable Hold
Level 8: Mobile Challenge
Level 10: Student of Artifice
Level 11: Crushing Pin
POWERS
Fighter at-will 1: Tide of Iron
Fighter at-will 1: Grappling Strike
Fighter encounter 1: Steel Serpent Strike
Fighter daily 1: Seize and Stab
Fighter utility 2: Pass Forward
Fighter encounter 3: Rain of Blows
Fighter daily 5: Rain of Steel
Fighter utility 6: Daring Shot
Fighter encounter 7: Come and Get It
Fighter daily 9: Thicket of Blades
Fighter utility 10: Grappler's Stance
ITEMS
Scale Armor, Adventurer's Kit, Spiked shield, Battlefist
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]

Isn't Battlefist susposed to be off hand?
 

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