Li Shenron
Legend
{It's a debated topic already, and I think there was a thread 1-2 weeks ago, if anyone has a link to that, feel free to post it.}
Here's a list of non-psionic non-oriental D&D base classes from WotC books:
Fighter, Barbarian, Paladin, Swashbuckler, Hexblade
Rogue, Ranger, Bard, Scout, Spellthief
Cleric, Druid, Favored Soul, Spirit Shaman
Wizard, Sorcerer, Warmage, Warlock
to which we could add the Eberron's Artificer, and MiniHB's Marshall and Healer.
That's quite a range, but do you think that there are still character concepts which should be available to base classes, but aren't really feasible with the one published so far?
I was feeling like there is not very much a base class for an Archer concept and for a Necromancer (tho IIRC there's something in Heroes of Horror...).
Of course as an archer, the fighter class is fine, but you always end up having lots of hp and heavy armor proficiencies, which aren't something you'd expect an archer to have, and given the lack of archery feats you end up not fully focusing on archery. Furthermore there's not a class feature or mechanics which allows to represent well the archery skill of aiming. The other option would be the ranger, but the class has a lot of ideas (the nature-survival style, the favored enemy, the druid-like spellcasting, the stalker abilities) which are largely redundant for an archer.
There doesn't seem to be a class which is fully an archer and nothing else...
Then the necromancer concept, well there can be many necromancers ideas, but the wizard class only truly support the type which replicates the abilities of undead (energy drain, ghoul's touch, vampiric touch...), and specializing in necromancy doesn't change much.
Replicating undead abilities - or becoming more similar to undead - is not the most popular necromancy concept here, which instead is that of a caster who animates dead, controls/dominate undead or befriend undead.
Animating spells usually allow to have a single undead, which is quite limiting. Evil clerics are better necromancers than wizards, thanks to their rebuking ability.
I was thinking that there could be a base class which (1) rebukes undead without being a religious figure, (2) can create a decent amount of low-level undead minions, (3) have a single stronger undead companion/familiar. (UA variant wizards give a help here)
Do you think instead that you're satisfied with the existing base classes to cover these two concepts?
Is there any other concept you wish there was better support from base classes?
Here's a list of non-psionic non-oriental D&D base classes from WotC books:
Fighter, Barbarian, Paladin, Swashbuckler, Hexblade
Rogue, Ranger, Bard, Scout, Spellthief
Cleric, Druid, Favored Soul, Spirit Shaman
Wizard, Sorcerer, Warmage, Warlock
to which we could add the Eberron's Artificer, and MiniHB's Marshall and Healer.
That's quite a range, but do you think that there are still character concepts which should be available to base classes, but aren't really feasible with the one published so far?
I was feeling like there is not very much a base class for an Archer concept and for a Necromancer (tho IIRC there's something in Heroes of Horror...).
Of course as an archer, the fighter class is fine, but you always end up having lots of hp and heavy armor proficiencies, which aren't something you'd expect an archer to have, and given the lack of archery feats you end up not fully focusing on archery. Furthermore there's not a class feature or mechanics which allows to represent well the archery skill of aiming. The other option would be the ranger, but the class has a lot of ideas (the nature-survival style, the favored enemy, the druid-like spellcasting, the stalker abilities) which are largely redundant for an archer.
There doesn't seem to be a class which is fully an archer and nothing else...
Then the necromancer concept, well there can be many necromancers ideas, but the wizard class only truly support the type which replicates the abilities of undead (energy drain, ghoul's touch, vampiric touch...), and specializing in necromancy doesn't change much.
Replicating undead abilities - or becoming more similar to undead - is not the most popular necromancy concept here, which instead is that of a caster who animates dead, controls/dominate undead or befriend undead.
Animating spells usually allow to have a single undead, which is quite limiting. Evil clerics are better necromancers than wizards, thanks to their rebuking ability.
I was thinking that there could be a base class which (1) rebukes undead without being a religious figure, (2) can create a decent amount of low-level undead minions, (3) have a single stronger undead companion/familiar. (UA variant wizards give a help here)
Do you think instead that you're satisfied with the existing base classes to cover these two concepts?
Is there any other concept you wish there was better support from base classes?