The idea is that you only take it to 10 and then you take the Walker in the Waste PrC. As Dandu and I have said you don't get turn/rebuke undead. If you would choose this you would have far better crowd control than the Dread Necromancer but not as many undead. You can get the death domain via Knowledge Devotion and a Contemplative dip if you still wish to use the Spirit Shaman.From what you have said I like the Spirit Shaman. Is this correct info on the Spirit Shaman (http://grpg.wikidot.com/class:spirit-shaman)?
I found info on the Spirit Shaman for NWN and from what i read of it I am not sure it sounds like what I want though. ()? If the following is an ability of the Spirit Warrior then it would be bad fora lich if I want that far. At lvl 19 you gain a contingency effect that activates a Heal if your hit-points or ability score drop to 0. The effect can only be activated once per day. This ability works against instant death spells which inflict damage, such as Weird, Vampiric Feast, etc
Turn/Rebuke Undead is an odd system. You roll a charisma check to determine the amount of HD of undead that flee or come to your service. It only varies from your turning level-4 to +4. Almost all undead have a base turn resistance of 6 so at best you get undead equal to your turning level-2 or worst turning level-10. Really the best way to turn or rebuke is a cleric with the deathbound domain adding half your cleric level and you get a bonus for having some ranks in knowledge(religion). Personally, though unless you are the DM you actually have to encounter undead to use them which means you are at the DM's mercy. If you are the DM than you can justify it by having similar goals to the intelligent undead you are aligned with. As such it is better to build than recruit, generally.
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