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mixing manufactured and natural weapons
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2457755" data-attributes="member: 23094"><p>Yes. Any creature that has a BAB of +6 or better has "multiple attacks per round." It's just that, when using natural weapons, you don't normally get to do anything with them.</p><p></p><p>When grappling, he has two attacks per round that he can use to perform special grapple actions, just like any other creature with a BAB of +6 or better. So, being a large animal, he could make grapple checks to do 1d4+Strength nonlethal bludgeoning damage (as an unarmed strike for a large creature).</p><p></p><p>The Dire Bear, however, has the special attack Improved Grab (Claw). Part of the bonus for having this special attack is:</p><p></p><p></p><p></p><p>So, our Dire Bear, instead of 1d4 + Strength nonlethal bludgeoning damage, gets to do normal claw damage: 2d4+10 slashing / piercing lethal damage. He'll do this damage any time he chooses the "Damage Your Opponent" grapple action and beats his opponent's grapple check.</p><p></p><p>He could, instead, choose the "Attack Your Opponent" action, and make an attack with a light or natural weapon. Doing so carries with it a -4 penalty, but in this case he need only hit his opponent's armor class. Note that he can never gain iterative attacks due to high BAB with natural weapons, so he can choose this option only once per combat round.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2457755, member: 23094"] Yes. Any creature that has a BAB of +6 or better has "multiple attacks per round." It's just that, when using natural weapons, you don't normally get to do anything with them. When grappling, he has two attacks per round that he can use to perform special grapple actions, just like any other creature with a BAB of +6 or better. So, being a large animal, he could make grapple checks to do 1d4+Strength nonlethal bludgeoning damage (as an unarmed strike for a large creature). The Dire Bear, however, has the special attack Improved Grab (Claw). Part of the bonus for having this special attack is: So, our Dire Bear, instead of 1d4 + Strength nonlethal bludgeoning damage, gets to do normal claw damage: 2d4+10 slashing / piercing lethal damage. He'll do this damage any time he chooses the "Damage Your Opponent" grapple action and beats his opponent's grapple check. He could, instead, choose the "Attack Your Opponent" action, and make an attack with a light or natural weapon. Doing so carries with it a -4 penalty, but in this case he need only hit his opponent's armor class. Note that he can never gain iterative attacks due to high BAB with natural weapons, so he can choose this option only once per combat round. [/QUOTE]
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