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mleibrock's in-game thread for Council of Thieves

Scotley

Hero
Suzume hops up the ladder surrendering his place as rear guard to Dru. At the top he readies his long spear to attack any foe that appears.
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=Actions/Rolls]Liath stands at the base of the ladder, ready to assist the blind in finding their way to it and up.[/sblock]

Dru will stand guard at the bottom of the ladder whilst the others ascend, and he will follow last.

Anundr follows Liath up the ladder.

OOC: Liath's not going up the ladder yet. She's the only one who can see with all the lights off, so she's guiding everyone to the ladder. Hence the statement above, "Liath stands at the base of the ladder, ready to assist the blind." :lol:
 

Leif

Adventurer
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier1

After his friends acsend the ladder, Dru salutes Liath and climbs it himself.

[sblock=Dru Xorik, Cav1, Sheet]
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier1, age: 20
Align: C/G Deity: Sarenrae
S15 +2mod = [13(3pts) +2 racial adj. (human)]
D13 +1 mod = (3pts)
C13 +1 mod = (3pts)
I 11 +0 mod = (1pt)
W12 +1 mod = (2pts)
C13 +1 mod = (3pts)
Total = 15 pts

HP: 2 [plus Tiko's potion=4+Suzume's channeling, in post #707=4]=10/12
AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
FF: 20 T: 10
(W/O shield - AC: 18, FF: 18, T: 10)
BAB: +1, CMB: +2, CMD: 13
Hero Points: 1 [add +8 to any d20 roll if declared before roll is made, +4 after]

Saves:
Fort: +4 = +2[class]+1[ability]+1[trait]
Ref: +1 = +0[class]+1[ability]
Will: +1 = +0[class]+1[ability]

Cavalier Class and Order of the Dragon Features:
*Challenge 1/day, deals extra damage = Cav Lvl, with each hit ) [allies gain +1 to att subject whenever Dru threatens subject] [Challenge is a SWIFT ACTION, usable 1/day at 1st, 2/day at 4th, 3/day at 7th, to max 7/day at 19th]
*Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
*Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.

Feats:
*Weapon Focus, Greatsword (+1 att) [Reg. feat]
*Weapon Focus, Flail (+1 att) [Human bonus feat]
*Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

Skills [6 ranks at L1]:
Climb 1 rank, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
Diplomacy 1 rank, (+1 cha), (+3 class skill) = +5
Intimidate 1 rank, (+1 cha), (+3 class skill) = +5
Perception 1 rank, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
Ride 1 rank, (+1 dex), (+3 class skill) = +5 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
Survival 1 rank, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +5 (+6)

TRAITS
Resilient [+1 Fort saves]
Rich Parents [starting money=900 gp]

[900 gp starting money due to trait]
*= Gear of Choice
*Half Plate (+8 AC) (-7 ACP) (600gp)
Back-up Armor: Hide Armor (+4 AC) (15gp)
*Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
Greatsword +5 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
*Flail +4 att/1d8+2, X2, Disarm, Trip (8gp)
2 Handaxes, +3 att/1d6+2, X3 (6gp) (used as missiles mostly)
Short Sword +3 att/1d6+2, 19-20/X2 (10gp)
Backpack (2gp)
Hammer (the tool kind not the weapon kind) (5sp)
4 Days' Trail Rations (2gp)
Waterskin (1gp)
Whetstone (2cp)
Potions of Healing (gift from Janiven), 3
10gp 4 sp 8 cp remaining money

Mount - "Blister", Light Horse (Palomino)
*Fancy* Studded Leather Barding (130 gp, +3 AC)
*Ornate* Military Saddle (40 gp)
*Heavy Duty* Bit & Bridle (4gp)
*Tricked Out Fancy* Saddlebags (8gp)
[/sblock]
 

Rhun

First Post
OOC: Liath's not going up the ladder yet. She's the only one who can see with all the lights off, so she's guiding everyone to the ladder. Hence the statement above, "Liath stands at the base of the ladder, ready to assist the blind." :lol:


OOC: In that case, Anundr will go up the ladder first to ensure the way is clear.
 


mleibrock

First Post
Each member of the party files up the ladder and through the trap door up, Liath being the last to exit the sewers. As she climbs the ladder she sees the faint light at the end of the hall has not yet turned the corner so she feels the group has safely exited without any trace of their passing being left behind.

As each of the group emerges onto the street, it takes a minute for their eyes to adjust. Eventhough it is night and the light dim, it is still much brighter than what was in the sewers. The group has emerged into an out-of-the-way alley behind a condemned shrine of Aroden. Janinven leads the group to the door of the shrine and knocks. As the group waits she says, "We've reached the end of our flight my friends."


[sblock=OOC]For following Janiven into the sewers, defeating all the random creatures and making it out. Each player has leveled up to base of level 2. Please update your characters in the rogue gallery and allow me to update them in my Herolab folders. As soon as all is done, we can continue with the more fun parts of this module. [/sblock]
 





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