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[MM2e] Salton City Needs Heroes! - OOC [CLOSED]
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<blockquote data-quote="Shayuri" data-source="post: 4844596" data-attributes="member: 4936"><p>Heee. I just pick all the games, period. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>On the other topics:</p><p></p><p>1) Gliding is a flaw of Flight. Take Flight normally, then apply a -1pp/rank flaw: Gliding. It means you can't gain altitude under your own power. You can catch thermals for lift, jump, get towed, etc...</p><p></p><p>2) Bouncing...lets see... </p><p></p><p>It costs 2pp/rank, and is used as a Reaction (passive). It combines certain aspects of Leaping with Protection.</p><p></p><p>Falling or Knockback damage bonuses up to twice your Bouncing rank have no effect on you (you autosave versus it), and bonuses higher than 2x your rank are reduced by 2x your rank before you have to save versus it. Plus, you can rebound in the opposite direction as the impact after a fall or knock back as a reaction, up to the distance you originally fell, or were knocked back by. If you halve the height of the bounce, you can double the horizontal distance. Bouncing takes 1 full round during which you are moving but can otherwise act normally. But if you're in mid-bounce, you can't change your speed or direction of travel until you hit something.</p><p></p><p>Move by Action lets you take a standard in mid-bounce. Ricochet DOES work with Bounce, letting you change direction freely after every bounce, which may let you make a surprise attack if you come at someone from behind. There's also a power feat called Pinball, that lets you hit multiple opponents in a single "action" as long as they're all in a confined area that you can bounce very rapidly around inside.</p><p></p><p>For +1pp/rank you can get Bounce-Back Attack, where you make a slam attack as a reaction if you bounce back far enough to hit someone. You can also Get Impact-Resistant, where your Bouncing rank works against any physical impact, including Bludgeoning damage (though not slicing or piercing I imagine), reducing such damage by your Bouncing rank (not 2x your rank).</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4844596, member: 4936"] Heee. I just pick all the games, period. :) On the other topics: 1) Gliding is a flaw of Flight. Take Flight normally, then apply a -1pp/rank flaw: Gliding. It means you can't gain altitude under your own power. You can catch thermals for lift, jump, get towed, etc... 2) Bouncing...lets see... It costs 2pp/rank, and is used as a Reaction (passive). It combines certain aspects of Leaping with Protection. Falling or Knockback damage bonuses up to twice your Bouncing rank have no effect on you (you autosave versus it), and bonuses higher than 2x your rank are reduced by 2x your rank before you have to save versus it. Plus, you can rebound in the opposite direction as the impact after a fall or knock back as a reaction, up to the distance you originally fell, or were knocked back by. If you halve the height of the bounce, you can double the horizontal distance. Bouncing takes 1 full round during which you are moving but can otherwise act normally. But if you're in mid-bounce, you can't change your speed or direction of travel until you hit something. Move by Action lets you take a standard in mid-bounce. Ricochet DOES work with Bounce, letting you change direction freely after every bounce, which may let you make a surprise attack if you come at someone from behind. There's also a power feat called Pinball, that lets you hit multiple opponents in a single "action" as long as they're all in a confined area that you can bounce very rapidly around inside. For +1pp/rank you can get Bounce-Back Attack, where you make a slam attack as a reaction if you bounce back far enough to hit someone. You can also Get Impact-Resistant, where your Bouncing rank works against any physical impact, including Bludgeoning damage (though not slicing or piercing I imagine), reducing such damage by your Bouncing rank (not 2x your rank). [/QUOTE]
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