Relique du Madde
Adventurer
Salton City NEEDS Heroes!
The HIVEMIND's Humorous Pulp/Super Heroic OOC Discussion Thread
WARNING: This game is not for the easily offended. It will contain bizarre (and sometimes adult) situations, crude attempts at humor, adult themes, internet memes, satire, and BAD WRONG FUN. In short, this game is guaranteed to offend those with high standards of decency and derailing itself in a magnificent train wreck while poking fun at comic book, super heroic, and reality tv motifs/tropes. In other words, it's going to be a hell of a game.
This game is currently closed to the public.
With that said here is the premise:
Imagine a world with super powers. Now what do you think will happen if some producer picked a groups of random (quirky) crime fighters (and possibly a few villains), forced them to live and fight crime together, and then have their lives taped?
I intend for this game to be as character driven as possible and not focused entirely on combat (although having having a combat power could be useful).
MISC. BACKGROUND INFO:
The game takes place in an alternate reality (of course) where the supernatural/paranormal was known to exist since ancient times. For the most part, this world's history mirrors our own, and it is assumed that the reason why superpowers have not impacted the world on a broad scale is because the strength of various supernatural/paranormal 'power sources' tend to ebb and flow throughout the centuries. Currently, the strength of the paranormal is starting to slowly increase, and even though most 'super powered' individuals have PLs between PL 5 - 8, individuals with powerlevels beyond PL 12 are beginning to appear.
For the most part, the existence of supernatural/paranormal powers became widely known during the late 1960s/1970s. Unfortunately, due to the chaos that resulted from the reveal, most people who display supernatural/paranormal abilities are labeled as being Anarchs. It should be noted that many 'law biding' supernatural/paranormal individuals are called Archons in honor of Archeon, a WWII era Hero who protected various small European towns from Nazi aggression.
[sblock=House Rules]
HOUSE RULES:
Character Creation:
Books Allowed
Mutants and Masterminds 2e
Ultimate Power
If you want to use a feat, device, or equipment items from other books be sure to ask me before hand.
Additional Equiptment
Item . . . . . . . . . . . . . Size . . . . . . . . . . Cost
Smart Phone . . . . . Diminutive . . . . . . 2 ep
Smart Phone: Smart phones tend to have limited video, photo, data storage, audio recoding and internet browsing capabilities. Masterwork Smart Phones tend to have video or photographic capabilities approaching that of average consumer camera.
Secret Hideout
As par with the common Reality TV show, your group will be given a secret hide out (for FREE). If your character has his(her) own secret hideout, it will be unavailable to them (unless they are able to travel to it from Salton City). However, you'll need to ditch the camera men to do so.
[/sblock]
Just in case someone needs to see one... Here is a
[sblock="Sample Character Sheet"]
Creme Latte PL 3 [50 pp]
"One cup of steaming hot justice is coming right up!"
------- CHARACTER INFO -------
Real Name: Christina Morrison
Identity: Creme Latte
Occupation: Barista
Marital Status: Single
Age: 18
Height: 5'2
Weight: 90 lb
Hair: Long, blond, and straight.
Eyes: Green
Nationality: American
Ethnicity: Caucasian
Place of Birth: Sultan City, California
Group Affiliation(s): None
Allegiance(s): The Coffee Shack,
First Appearance: Sultan City Needs Heroes! - Episode 1
History: Christina Morrison lived a boring life until she was hired to work at the Coffee Hut. On that day her life changed as a result of drinking a hexa-shot creme latte chilled espresso
------- CHARACTER SHEET -------
Power Level: 3
Power Points: 50 pp
Hero Points: 1
Reputation: +0 (Fame/Infamy)
ABILITIES: 16pp
Strength: 10 (+0)
Dexexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 16 (+3)
SAVING THROWS: 8pp
Toughness: +3 = Protection 2 +1 CON
Fortitude: +5 = BASE 4 + 1 CON
Reflexes: +4 = BASE 2 + 2 REF
Will: +4 = BASE 2 + 2 WILL
COMBAT: 6pp
Damage Bonus: + 0 (unarmed)
Base Attack: +1 ( +1 melee, +1 ranged)
Defense: +2
Initiative: +3
SKILLS: 12 ranks (3 pp)
Bluff 4 (+7)
Gather Information 2 (+4)
Knowledge: Pop Culture 2 (+2)
Knowledge: Current Events 2 (+2)
Profession 2 (+6)
FEATS:
Attractive 1
Distract (Bluff) 1
Equipment 2
Improvised Tools
Quick Change 1
Quick Draw 1
POWERS:
Device 2 [8 pp] (Espressomattic Hand Cannon, hard to loose)
Protection 2/B] [1pp] (Barista Costume; Drawback: Noticable)
Quickness 3 [1 pp] (x10 ;Flaws: Making Coffee Only)
Espressomatic Hand cannon:
Damage 2 (Coffee Blast; Extras: Ranged)
AP: Trip 1 (Coffee Spray; Extras: Ranged, Opposed by Dexterity )
Obscure 3 (Olfactory, Radius 20 ft) LINKED TO Coffee Blast / Coffee Spray
EQUIPMENT: 14/15 ep
Vespa, Smart phone (masterwork) , iMAC Computer (masterwork)
DRAWBACKS: None
COMPLICATIONS: None
TRADE OFFS: None
COST SUMMERY:
Abilities 16 pp + Skills ( 12 Ranks) 3 pp + Feats 7 pp + Powers 10 pp + Combat 6pp + Saves 8pp – Drawbacks 0 = 50 pp
[/sblock]
Some Links
The HIVEMIND's Humorous Pulp/Super Heroic OOC Discussion Thread
WARNING: This game is not for the easily offended. It will contain bizarre (and sometimes adult) situations, crude attempts at humor, adult themes, internet memes, satire, and BAD WRONG FUN. In short, this game is guaranteed to offend those with high standards of decency and derailing itself in a magnificent train wreck while poking fun at comic book, super heroic, and reality tv motifs/tropes. In other words, it's going to be a hell of a game.
This game is currently closed to the public.
With that said here is the premise:
Imagine a world with super powers. Now what do you think will happen if some producer picked a groups of random (quirky) crime fighters (and possibly a few villains), forced them to live and fight crime together, and then have their lives taped?
I intend for this game to be as character driven as possible and not focused entirely on combat (although having having a combat power could be useful).
MISC. BACKGROUND INFO:
The game takes place in an alternate reality (of course) where the supernatural/paranormal was known to exist since ancient times. For the most part, this world's history mirrors our own, and it is assumed that the reason why superpowers have not impacted the world on a broad scale is because the strength of various supernatural/paranormal 'power sources' tend to ebb and flow throughout the centuries. Currently, the strength of the paranormal is starting to slowly increase, and even though most 'super powered' individuals have PLs between PL 5 - 8, individuals with powerlevels beyond PL 12 are beginning to appear.
For the most part, the existence of supernatural/paranormal powers became widely known during the late 1960s/1970s. Unfortunately, due to the chaos that resulted from the reveal, most people who display supernatural/paranormal abilities are labeled as being Anarchs. It should be noted that many 'law biding' supernatural/paranormal individuals are called Archons in honor of Archeon, a WWII era Hero who protected various small European towns from Nazi aggression.
[sblock=House Rules]
HOUSE RULES:
Character Creation:
- Characters will start with 100 pp at PL 6.
- Max trade off is +/-3.
- Max Impervious Toughness = 1/2 PL
- All ability scores over 24 must be Enhanced.
- All origins are accepted.
- Characters should not be optimized for combat.
- Banned Powers: Nemesis, Boost/Drain/Mimic/Nullify (4pp+/rank), Regeneration (faster than 1 round).
- NO SIDE KICKS.
Books Allowed
Mutants and Masterminds 2e
Ultimate Power
If you want to use a feat, device, or equipment items from other books be sure to ask me before hand.
Additional Equiptment
Item . . . . . . . . . . . . . Size . . . . . . . . . . Cost
Smart Phone . . . . . Diminutive . . . . . . 2 ep
Smart Phone: Smart phones tend to have limited video, photo, data storage, audio recoding and internet browsing capabilities. Masterwork Smart Phones tend to have video or photographic capabilities approaching that of average consumer camera.
Secret Hideout
As par with the common Reality TV show, your group will be given a secret hide out (for FREE). If your character has his(her) own secret hideout, it will be unavailable to them (unless they are able to travel to it from Salton City). However, you'll need to ditch the camera men to do so.
[/sblock]
Just in case someone needs to see one... Here is a
[sblock="Sample Character Sheet"]
Creme Latte PL 3 [50 pp]
"One cup of steaming hot justice is coming right up!"
------- CHARACTER INFO -------
Real Name: Christina Morrison
Identity: Creme Latte
Occupation: Barista
Marital Status: Single
Age: 18
Height: 5'2
Weight: 90 lb
Hair: Long, blond, and straight.
Eyes: Green
Nationality: American
Ethnicity: Caucasian
Place of Birth: Sultan City, California
Group Affiliation(s): None
Allegiance(s): The Coffee Shack,
First Appearance: Sultan City Needs Heroes! - Episode 1
History: Christina Morrison lived a boring life until she was hired to work at the Coffee Hut. On that day her life changed as a result of drinking a hexa-shot creme latte chilled espresso
------- CHARACTER SHEET -------
Power Level: 3
Power Points: 50 pp
Hero Points: 1
Reputation: +0 (Fame/Infamy)
ABILITIES: 16pp
Strength: 10 (+0)
Dexexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 16 (+3)
SAVING THROWS: 8pp
Toughness: +3 = Protection 2 +1 CON
Fortitude: +5 = BASE 4 + 1 CON
Reflexes: +4 = BASE 2 + 2 REF
Will: +4 = BASE 2 + 2 WILL
COMBAT: 6pp
Damage Bonus: + 0 (unarmed)
Base Attack: +1 ( +1 melee, +1 ranged)
Defense: +2
Initiative: +3
SKILLS: 12 ranks (3 pp)
Bluff 4 (+7)
Gather Information 2 (+4)
Knowledge: Pop Culture 2 (+2)
Knowledge: Current Events 2 (+2)
Profession 2 (+6)
FEATS:
Attractive 1
Distract (Bluff) 1
Equipment 2
Improvised Tools
Quick Change 1
Quick Draw 1
POWERS:
Device 2 [8 pp] (Espressomattic Hand Cannon, hard to loose)
Protection 2/B] [1pp] (Barista Costume; Drawback: Noticable)
Quickness 3 [1 pp] (x10 ;Flaws: Making Coffee Only)
Espressomatic Hand cannon:
Damage 2 (Coffee Blast; Extras: Ranged)
AP: Trip 1 (Coffee Spray; Extras: Ranged, Opposed by Dexterity )
Obscure 3 (Olfactory, Radius 20 ft) LINKED TO Coffee Blast / Coffee Spray
EQUIPMENT: 14/15 ep
Vespa, Smart phone (masterwork) , iMAC Computer (masterwork)
DRAWBACKS: None
COMPLICATIONS: None
TRADE OFFS: None
COST SUMMERY:
Abilities 16 pp + Skills ( 12 Ranks) 3 pp + Feats 7 pp + Powers 10 pp + Combat 6pp + Saves 8pp – Drawbacks 0 = 50 pp
[/sblock]
Some Links
Last edited: