redrick
First Post
Ooh, it's an interesting question, though I don't know the answer. Because RPGs are, in some ways, a kind of fan fiction, we are all taking ideas from various works of fiction around us and looking to recreate those stories at our gaming table. The game designers respond to that demand by making sure there is mechanical support for those stories in the rulebook.
Because 5e has so fewer classes/archetypes than some other popular RPGs out there, it could be that it's hard to see the impact of any one fictional archetype on the game, at least with regards to player mechanics. Players of 5e are encouraged to sculpt and mold the existing mechanics to fit their "Hound" character concept, instead of pulling a "Fallen Fighter" class from the latest character options book.
Maybe it's not wrong to say that the stories 5e was worked hard to let us tell were were stories about older D&D campaigns.
Because 5e has so fewer classes/archetypes than some other popular RPGs out there, it could be that it's hard to see the impact of any one fictional archetype on the game, at least with regards to player mechanics. Players of 5e are encouraged to sculpt and mold the existing mechanics to fit their "Hound" character concept, instead of pulling a "Fallen Fighter" class from the latest character options book.
Maybe it's not wrong to say that the stories 5e was worked hard to let us tell were were stories about older D&D campaigns.