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Module for evil party?

luckystrike23

First Post
I can't be the only one who runs a game with a predominantly evil party. We're not vile-evil, just your run of the mill Forgotten Realms evil. I'm not so much looking for a full evil adventure, more accurately I would love if someone had put together an encounter book of interesting encounters for evil adventurers, although a whole adventure could be interesting too.

Anyone know of such a beast?
 

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DaveMage

Slumbering in Tsar
AEG had some mini-modules designed for use with their "Evil" sourcebook, but the link on their website under "d20/Adventure Keep" is not working at this time.
 



yennico

First Post
Evil can always fight other evil forces.

You can run nearly every adventure with an evil party, you only have to change the motivations to suit them for the PCs.

e.g.
An evil dragon has captured a handsome maiden.
Perhaps one of the PCs is greedy, and dragons nearly always have a hoard filled with gold, magic treasure, etc. Perhaps the maiden is a special woman, blessed by some good gods. This women certainly would make a good sacrifice to some dark gods.
Or the Pcs need a magic item out of the hoard of this dragon.... :)

e.g.
If the evil party meets some bugbears they either kill the bugbears or by good diplomacy checks make the bugbears their allies which the can use a cannon fodder. :)

Just my 2 cents
yennico
 

Endur

First Post
Part of the problem in running an evil campaign (or running any campaign) is understanding the motivations of the characters.

Why are the characters "EVIL"? Why aren't they "HEROES"?

Are they greedy? Do they enjoy murder and mayhem? Do they hate Elminister? etc.

Once you identify the individual motivations, you can then work on a plot that might appeal to most (or hopefully all) of the party.

Tom
 

Endur

First Post
Evil Adventures (SPOILERS)

At various points in different published modules, a party of evil NPCs is given a task to stop a party of hereoes performing a quest.

Instead of giving the evil party the "good" quest, you can have a good party of NPCs assigned the quest and task the evil PCs to stop the good NPCs from completing their quest.

Some Examples (SPOILERS AHEAD)



Return to the Keep on the Borderlands
An Evil Party attempts to destroy the Keep where the Heroes live.


Return to the Temple of Elemental Evil
An Evil Party wishes to recover artifacts from the ruined moathouse for the Temple's rituals.

And so on.
 
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Iron_Chef

First Post
THREE DAYS TO KILL by John Tynes from Atlas Games; the first d20 third party published adventure. The PCs are hired to assassinate a specific target without causing too much carnage. Lots of good role-play opportunities, a colorful cast of NPCs to interact with, all in a great "party-town" (holding a festival of sinful delights!). Very nice module for any non-good PCs (esp. those with stealth skills), as it involves murder for hire and unscrupulous NPCs with sinister motives out to use them.

Lots of good ideas in this thread, too. Evil groups often battle other evil groups even more than good ones, as the evil groups clash over the same or similar goals.

Demons and Devils hate each other, while Daemons (Yugoloths) change allegiances at the drop of a coin, playing both sides up the middle. Evil gods have many enemies... In FR, Bane hates Cyric, and both seek to destroy each other utterly to become the "Tharizdun" (One True Power of Evil) in the Realms. Loviatar and Talona have a deadly rivalry, esp. since Talona left the Dark Gods pantheon headed by Bane and defected to Shar's camp.

Having your PCs be agents of the Zhentarim also could put them into the middle of a Banite/Cyricist faction war around Darkhold for control of that great fortress. Manshoon might need pawns to retrieve this artifact or that for his sinister researches or to work towards revenge at a later date on Fzoul for usurping his control of the Zhentarim and Zhentil Keep. Red Wizards could hire the PCs to capture some horrid monster for their sinister experiments...

If you can, get the PCs to join some larger group for wealth, prestige and protection... advancement opportunities often come only at the expense of other members of the larger group, and if the PCs aren't at the top of the pecking order (which should be the case), they get sent out on missions by their superiors.

I've found that having a rival group of NPCs that mirror the PC's own is an effective tactic, as is a group of opposed goody two shoes NPCs out to get both evil groups. You can get a lot of mileage out of this situation, with members defecting from one group to join another, forbidden Romeo & Juliet type romances, etc., and there is great satisfaction in killing a rival or one who has hounded your footsteps in the name of justice over some petty crime (such as murdering his family) that you can barely remember taking part in, lol.
 

the Jester

Legend
I dunno about published adventures- although the suggestions above are cool- but how about a campaign centered around building up enough power to carve out a kingdom for the tyrannical pcs?
 

Iron_Chef

First Post
the Jester said:
I dunno about published adventures- although the suggestions above are cool- but how about a campaign centered around building up enough power to carve out a kingdom for the tyrannical pcs?

Taking over an existing kingdom from within (while disguising your sinister motives) might be an even better option, especially for roleplaying opportunities in an urban environment. Check out Dynasties & Demagogues by Atlas Games for a great political intrigue d20 sourcebook.
 

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