• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

(Mongoose) Encyclopaedia Arcane: Familiars

Mongoose_Matt

Adventurer
Publisher
Hi guys,

As I type this, Encyclopaedia Arcane: Familiars - Crouching Monkey, Hidden Toad, written by Joseph Miller, is on its way to your local store and should be available in just a few days (if it is not already there!).

Fully 3.5 compatible, EA Familiars takes a good look at a member of the party all too often forgotten - the humble Familiar. The Overview looks at different types of familiars available to the enterprising wizard and sorcerer, as well as their training, treatment (very important!) and dismissal. This is followed by the Summoning, which casts an eye on the rituals to bring a familiar to its master. It also introduces new arcane methods of calling upon less traditional creatures, such as aberrations and constructs - though personally, I love the idea of an ooze for a familiar (hey, it can work!).

Consequences of Bonding studies the effects of 'boons' that familiars grant their masters, running through a huge list of possible creatures, as well as providing GMs with guidelines on how to utilise their own creations as familiars. Once a familiar has been called, the master then infuses it with magical powers, that grant it the regular special abilities and boosted intelligence. However, there are now six more infusion paths to choose from, allowing arcane casters to specialise not only themselves but their familiars too. For example, you can set your familiar on the Path of the Assistant, which will supplement the master's own arcane skills and grant the familiar even greater intelligence. Those that follow the Path of the Infiltrator are more skilled at being spies and thieves, with obvious benefits to the player who likes to actually 'use' his familiar. Two pages are also spent looking at Unbound Mages, those who choose to forego the chance to call upon a familiar, dismissing them as mere parasites - in exchange, they gain access to new rituals which grant substitute powers.

Training Familiars looks at enhancing a mage's companion (though at a high cost) through more mundane means and, ultimately, can grant a familiar a few class features (ever seen a raging toad? Nasty. . .), whereas Familiar Feats strengthen the bond between master and servant.

Following this, Masters - Bound and Unbound introduces a few new types of mage who either seek to become closer to their familiars (eventually becoming more like them) or avoid the summoning ritual at all costs, and become champions of the unbound. A favourite here is the Ooze Lord who gradually becomes more. . . viscous. Not every player's dream character, but a stunning adversary for them.

EA Familiars wraps up with spells that allow a familiar to be bolstered or otherwise enhanced, a discussion on how they should be treated day-to-day and a few new creatures that were cynically overlooked in Core Rulebook III and yet would make superb familiars for the mage looking for something a bit different. Want a Kiwi, Otter or Penguin? No problem. And yes, we could not resist putting a Mongoose in here too (mine will be called Montgomery).

Encyclopaedia Arcane: Familiars is priced at $14.95 and will be available in your local store sometime this week.
 

log in or register to remove this ad



strawberryJAMM

First Post
Yowza! This book is definitely going on my wish list!

There was some useful advice in Tome and Blood on familiars but it definitely didn't go far enough. I especially like the sound of the different "paths" and also the "unbound" options - In the campaign I run, there is one Rog3/Wiz1 planning to start increasing Wizard levels who has a Familiar, and one Rog3/Sor1 who has already said he's not interested in getting a familiar, even though he plans to increase his Sorcerer levels, under the argument that it is "really more of a liability if you multiclass into spellcasting Prestige Classes" because they don't, generally, count towards improving a familiar's levels. I've also got a Rgr1/Sor3 of my own in another campaign with a Viper familiar which could possibly benefit from this book too.

Familiars are so easy to overlook or just plain forget - I can't tell you how many times we're halfway through a battle (or even just finished one) when I've suddenly remembered the wizard's familiar (a female monkey) and had to ask "What's she doing?" At least now that I've started using Initiative cards and have included one for the familiar we no longer forget her during combat - I place her right after her master in the initial initiative sequence. We do still forget about her ocationally during non-combat situations, but we're working on that. :)
 

JoeGKushner

First Post
When you say fully 3.5 compatible, does that mean it is 3.5 or that it's 3.0 and is compatible with 3.5? Terminology on the internet can sometimes be vague. I ask because one of my local stores has noted that Q. Sorcerer is the first 3.5 book and has the familiar book on the same page without noting that.

http://www.games-plus.com/newstuff.htm

Down under new for July 15th.
 

Voidrunner's Codex

Remove ads

Top