I definitely find it interesting that a few new options are going to be available because of the support for other campaigns. I imagine that the ol' FF&S may inspire some of the possible variant FTL drives and such, as well as just general trends in sci-fi.
I look forward to seeing a few new campaigns out there, as well, under the Mongoose OGL/TLL. I'd love to see something based on the Confed from the Matador series by Steve Perry. I ran a T20 campaign in an ATU based on the Confed, with a mix of Stargate SG-1 and a few ideas liberated in spirit from the OTU, just for grins. It was a lot of fun, and a great way to test the T20 rules back in the day.
The thing I think I'm most looking forward to is that Traveller tends to be pretty rules light, especially compared to 3E. Characters don't take much to build and use, and with a simple task system, the system is pretty easy to adjudicate on a whim when needed. A subsector or quadrant map, some dice, some index cards and your imagination, and you're set to run the game.
I think that the rules light nature of Traveller will appeal to a lot of the gamers that are burned out on the amount of prep work it takes to run a 3E game, and I hope that players remain open to trying new things.
Do you guys think the rules light nature of Traveller will be a good thing or a bad thing?
With Regards,
Flynn