Nemesis Destiny
Adventurer
The only thing I got from this article, besides some flavour, is that the monk class as a whole needs revision.
The kama feat is also nice for rogues, since the sickle is a light blade.
The monk unarmed strike is a +3/1d8/off-hand weapon that can become +3/1d10/off-hand, so it is quite potent. I agree that Piercing Palm should have some other minor benefit when you deliver a Sneak Attack with a monk unarmed strike, though.
The quarterstaff feat can be coupled with the staff-as-rogue-weapon option from the Staff Fighter article.
Internalize the Basic Kata does more than grant "Dex for basic attacks", it also allows for flurry of blows with opportunity attacks (it removes the "during your turn" restriction).
Nah, I think it needs much less revision than most 4e classes. I honestly love the class; I just think multiclassing is unnecessarily strict (it keeps you from playing with G.I. Joes and LEGOs at the same time).
The only real change I'd like to see to the monk is to let them use Dexterity for Melee Basic Attacks. Though I wouldn't mind an 'Essentials' monk that had a dozen different stances it could switch between (you'd start with 2 and learn more by level), giving you movement modes and modifying your MBAs.
Yeah, I have a strong desire to give 4e a good thorough spring cleaning (in autumn). Give the non-STR primary melee classes an automatic melee training without costing a feat, clear out some of the older and less useful feats, give magic items a good do-over, etc.I keep wanting to start a thread entitled, "Maybe 4.5e wouldn't be such a bad idea!" There's so many little things like monks needing UC to be Dex-based, scattered throughout the classes that I genuinely think a revision to the entire system, all in one big go instead of the constant drip-feed we're getting at the moment, would actually be the best thing for everyone.
That, and it'd make the boards buzz with nerd rage for at least another year!
Am I missing something: Slashing kama style seems to let you deal ongoing damage equal to your flurry damage (no end to the ongoing stated, i notice, i'll assume save ends or else, of course, its just silly good/broken). So you have an at will of dealing ongoing X damge once per flurry (which has reasonable limits), which is a significant upgrade. Or is it? Ongoing damage (save ends) always baffles me with whether or not its worth it. I've seen people take 30 damage from ongoing 5, and i've seen a free save negate ongoing 20 before it could do anything. Still, it seems this power might be a little too much for an at will effect.
You really must stop agreeing with me; it's becoming embarrassing.
I keep wanting to start a thread entitled, "Maybe 4.5e wouldn't be such a bad idea!" There's so many little things like monks needing UC to be Dex-based, scattered throughout the classes that I genuinely think a revision to the entire system, all in one big go instead of the constant drip-feed we're getting at the moment, would actually be the best thing for everyone.
That, and it'd make the boards buzz with nerd rage for at least another year!