Persiflage
First Post
What Dandu said. I play full spellcasters (and never, incidentally, suffer from the 10-round adventuring day problem [1]) or fairly optimised ranged-attacking types.
I'm fully of the opinion that melee characters being able to full-attack more often than not is a good thing, because it means they can still contribute meaningfully at mid-to-high levels. As a DM or a player, I really feel the pain of the beatsticks when enemies just refuse to stand still for a full attack.
I was going to go for a point-by-point rebuttal of some of the previous posts, but stopped when I realised that it really does all boil down to how you want the power levels in your game. It's a matter of what you're used to and comfortable with, not what's right or wrong. If you're in a group where wizards throwing around d6's of damage dice is the gold standard for contribution to a battle (which is just about the least-effective thing they can be doing under most circumstances in a well-balanced party) then yes, you are going to see pounce as a high-powered ability.
Personally, I don't.
[1] For the record, the 12th-level party I'm currently playing with has just gone through its 7th back-to-back encounter - every one of them at our adjusted CR or significantly higher - and my arcane spellcaster hasn't got anywhere near running out of spells. Hell, I haven't even broken out any of my major mojo yet. Our record is 11 encounters in a day (at 8th level) and we only stopped then because the melee types were out of raging, shifting and whatnot. Usually we stop long before that because everything's dead and we need to talk about what to do next, or because we need to take a day out for divinations and information-gathering, not because the party's out of resources.
I'm fully of the opinion that melee characters being able to full-attack more often than not is a good thing, because it means they can still contribute meaningfully at mid-to-high levels. As a DM or a player, I really feel the pain of the beatsticks when enemies just refuse to stand still for a full attack.
I was going to go for a point-by-point rebuttal of some of the previous posts, but stopped when I realised that it really does all boil down to how you want the power levels in your game. It's a matter of what you're used to and comfortable with, not what's right or wrong. If you're in a group where wizards throwing around d6's of damage dice is the gold standard for contribution to a battle (which is just about the least-effective thing they can be doing under most circumstances in a well-balanced party) then yes, you are going to see pounce as a high-powered ability.
Personally, I don't.
[1] For the record, the 12th-level party I'm currently playing with has just gone through its 7th back-to-back encounter - every one of them at our adjusted CR or significantly higher - and my arcane spellcaster hasn't got anywhere near running out of spells. Hell, I haven't even broken out any of my major mojo yet. Our record is 11 encounters in a day (at 8th level) and we only stopped then because the melee types were out of raging, shifting and whatnot. Usually we stop long before that because everything's dead and we need to talk about what to do next, or because we need to take a day out for divinations and information-gathering, not because the party's out of resources.