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<blockquote data-quote="Monkplayer" data-source="post: 7311122" data-attributes="member: 6701408"><p>This monster is heading for submission for publication;</p><p></p><p><span style="font-size: 12px"><span style="color: #008000"><strong>Is it equivalent to a CR 10?</strong></span></span></p><p><span style="font-size: 12px"><span style="color: #008000"><strong>Does the description and special abilities match the mechanics?</strong></span></span></p><p><span style="font-size: 12px"><span style="color: #008000"><strong>Are there errors in the stat blocks?</strong></span></span></p><p><span style="font-size: 12px"><span style="color: #008000"><strong></strong></span></span></p><p><span style="font-size: 12px"><span style="color: #008000"><strong></strong></span></span><em>A major chaos surge blasts through the region, affecting an Uncontrollable Transformation spell just being cast. An unsuspecting Nkosi stands affected by this event and spell, with the result showing greenish hue furry skin, and a new uncontrollable chaotic nature . This shapechanger now delights in its unpredictability spawning fear, and confusion wherever it goes. It relishes adding more abilities from each defeated foe as its might grows, but fortunately it does have a secret vulnerability.</em></p><p> </p><p><strong>Predathon</strong></p><p><em>Medium monstrosity (Shapechanger), chaotic neutral</em></p><p><strong>Armour Class</strong> 15 (natural Amour)</p><p><strong>Hit Points</strong> 110 (17d8+ 34)</p><p><strong>Speed</strong> 40</p><p> </p><p></p><p><strong>STR</strong> 18 <strong>DEX</strong> 12 <strong>CON</strong> 14 <strong>INT</strong> 16 <strong>WIS</strong> 18 <strong>CHA</strong> 8</p><p> </p><p></p><p> </p><p><strong>Saving Throws</strong>: Dex +6, Con +6, Wis +8</p><p><strong>Skills</strong>: Insight +8, Perception +8, Deception + 6</p><p><strong>Damage Vulnerabilities </strong>thunder (<strong>added to any shapeshifting form regardless of immunity or resistance</strong>)</p><p><strong>Damage Immunities </strong>piercing and slashing from nonmagical weapons </p><p><strong>Condition Immunities</strong> paralyzed, restrained</p><p><strong>Senses </strong>Darkvision 60’, passive Perception 18</p><p><strong>Langugages </strong>Common, Celestrial, Sylvan, Draconic, Giant, Dwarvish</p><p><strong><u>Challenge</u></strong><u> 10 (5,900 XP) </u></p><p> </p><p><strong>Shapechanging Chaos </strong>The Predathon’s shapechanging is at will (free action) up to 3 times a day (if it chooses), and then requires a short rest. Each shapechange is fueled by the nature of chaos, so it must be chosen randomly from one of it’s defeated foes; roll a d8 and choose; Dau, Drake (Ash), Firebird, Giant Flab, Mngwa, Myconid Deathcap, Ratatosk, Serpopard<strong>.</strong> Once it transforms, it gains all the new hit points, abilities, skills, class, race, languages, saves, and spells, if applicable and able. <strong>The Predathon does <em>not </em>regain any of its original abilities when shapechanged.</strong> If it’s reduced to 0 hit points, then the creature is returned to its original form with any extra damage added to the original form’s hit point total. The Predathon can choose whether to hold, drop, or wear equipment while shapechanging. If wearing equipment then it will function as normal. The GM can choose if it’s practical to wear or use the equipment. When reverting back to normal form it reverts back to its previous hit points, plus any current added damage. <strong>The Predathon is still vulnerable to thunder damage regardless of the new shape’s abilities. </strong></p><p> </p><p><strong>Defence by Chaos</strong></p><p> The predation has advantage on Charisma (Deception), Wisdom (Perception, Insight) checks, and on saving throws against spells and other magical effects.</p><p> </p><p><strong>Greater Chaos</strong></p><p>It can permanently gain one new ability every week from a creature it killed. The ability must be taken immediately, and must be applicable with original form.</p><p> </p><p><strong><em>Innate Spellcasting</em></strong>. The predathon’s innate spellcasting ability is Wisdom (spell save 16), +8 to to hit with spell attacks. It can cast the following spells without needing spell components.</p><p> </p><p><strong>Chaos Confusion</strong></p><p>Constant: confusion (always centered on the predathon with 10’ radius), detect thoughts.</p><p> </p><p><u>ACTIONS </u></p><p><strong>Multiattack</strong>. The predathon can make three claw attacks. <em>Melee weapon attack: </em>+8 to hit, reach 5’., 1 creature. <em>Hit </em>18 (2d12+4) slashing damage. </p><p> </p><p><strong>Chaos’s Embrace </strong></p><p>You bring a ferocious amorphous attack spun from the power of chaos. You choose a single attack action from your list of shapechangers, but maintain current form.</p></blockquote><p></p>
[QUOTE="Monkplayer, post: 7311122, member: 6701408"] This monster is heading for submission for publication; [SIZE=3][COLOR=#008000][B]Is it equivalent to a CR 10? Does the description and special abilities match the mechanics? Are there errors in the stat blocks? [/B][/COLOR][/SIZE][I]A major chaos surge blasts through the region, affecting an Uncontrollable Transformation spell just being cast. An unsuspecting Nkosi stands affected by this event and spell, with the result showing greenish hue furry skin, and a new uncontrollable chaotic nature . This shapechanger now delights in its unpredictability spawning fear, and confusion wherever it goes. It relishes adding more abilities from each defeated foe as its might grows, but fortunately it does have a secret vulnerability.[/I] [B]Predathon[/B] [I]Medium monstrosity (Shapechanger), chaotic neutral[/I] [B]Armour Class[/B] 15 (natural Amour) [B]Hit Points[/B] 110 (17d8+ 34) [B]Speed[/B] 40 [B]STR[/B] 18 [B]DEX[/B] 12 [B]CON[/B] 14 [B]INT[/B] 16 [B]WIS[/B] 18 [B]CHA[/B] 8 [B]Saving Throws[/B]: Dex +6, Con +6, Wis +8 [B]Skills[/B]: Insight +8, Perception +8, Deception + 6 [B]Damage Vulnerabilities [/B]thunder ([B]added to any shapeshifting form regardless of immunity or resistance[/B]) [B]Damage Immunities [/B]piercing and slashing from nonmagical weapons [B]Condition Immunities[/B] paralyzed, restrained [B]Senses [/B]Darkvision 60’, passive Perception 18 [B]Langugages [/B]Common, Celestrial, Sylvan, Draconic, Giant, Dwarvish [B][U]Challenge[/U][/B][U] 10 (5,900 XP) [/U] [B]Shapechanging Chaos [/B]The Predathon’s shapechanging is at will (free action) up to 3 times a day (if it chooses), and then requires a short rest. Each shapechange is fueled by the nature of chaos, so it must be chosen randomly from one of it’s defeated foes; roll a d8 and choose; Dau, Drake (Ash), Firebird, Giant Flab, Mngwa, Myconid Deathcap, Ratatosk, Serpopard[B].[/B] Once it transforms, it gains all the new hit points, abilities, skills, class, race, languages, saves, and spells, if applicable and able. [B]The Predathon does [I]not [/I]regain any of its original abilities when shapechanged.[/B] If it’s reduced to 0 hit points, then the creature is returned to its original form with any extra damage added to the original form’s hit point total. The Predathon can choose whether to hold, drop, or wear equipment while shapechanging. If wearing equipment then it will function as normal. The GM can choose if it’s practical to wear or use the equipment. When reverting back to normal form it reverts back to its previous hit points, plus any current added damage. [B]The Predathon is still vulnerable to thunder damage regardless of the new shape’s abilities. [/B] [B]Defence by Chaos[/B] The predation has advantage on Charisma (Deception), Wisdom (Perception, Insight) checks, and on saving throws against spells and other magical effects. [B]Greater Chaos[/B] It can permanently gain one new ability every week from a creature it killed. The ability must be taken immediately, and must be applicable with original form. [B][I]Innate Spellcasting[/I][/B]. The predathon’s innate spellcasting ability is Wisdom (spell save 16), +8 to to hit with spell attacks. It can cast the following spells without needing spell components. [B]Chaos Confusion[/B] Constant: confusion (always centered on the predathon with 10’ radius), detect thoughts. [U]ACTIONS [/U] [B]Multiattack[/B]. The predathon can make three claw attacks. [I]Melee weapon attack: [/I]+8 to hit, reach 5’., 1 creature. [I]Hit [/I]18 (2d12+4) slashing damage. [B]Chaos’s Embrace [/B] You bring a ferocious amorphous attack spun from the power of chaos. You choose a single attack action from your list of shapechangers, but maintain current form. [/QUOTE]
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